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Flesh Golem varient in Dungeons & Dragons 5e

Excal-heim

Flesh Golem varient CR: 5 (1,800 XP)

Medium mutilated-undead, unaligned
Armor Class: 16 (natural metal armor)
Hit Points: 75 (10d10+20)
Speed: 40 ft

STR

19 +4

DEX

15 +2

CON

15 +2

INT

6 -2

WIS

13 +1

CHA

3 -4

Saving Throws: Str +7, Wis +4
Skills: Perception +4
Damage Vulnerabilities: Lightning, psychic
Damage Resistances: poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities: Exhaustion, frightened, paralyzed, petrified, poisoned
Senses: Darkvision 60 ft., passive perception 14
Languages: Understands Undercommon and Deepspeech but can't speak
Challenge Rating: 5 (1,800 XP)

Immutable Form. The creature is immune to any spell or effect that would alter its form.
Magic Resistance. The creature has advantage on saving throws against spells and other magical effects.
Morbid Construction. The creature has advantage on saving throws against being charmed or intimidated, and magic can't put it to sleep.   Drops: Chain Sword

Actions

Multiattack. The creature makes two attacks.
Chain Sword. Melee Weapon Attack: +7 to hit, reach 5 ft, one target. Hit: 13 2d8+4 slashing damage.
Double damage to structures. Upon dealing 20 damage, target gains 1 level of exhaustion.
Blast Wave. The creature fires a chest-mounted cannon at the ground, targeting all creatures within a 40-foot-cone. Each target must make a DC 15 STR save, taking 5 bludgeoning damage and being thrown 10ft(landing prone) on a fail.


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