+6 | Expertise Bonus | |
+3 | Proficiency Bonus |
+0 | Strength | |
+4 | Dexterity | |
+4 | Constitution | |
+6 | Intelligence | |
+2 | Wisdom | |
-1 | Charisma |
+4 | Acrobatics | DEX | |
+2 | Animal Handling | WIS | |
+6 | Arcana | INT | |
+0 | Athletics | STR | |
-1 | Deception | CHA | |
+3 | History | INT | |
+8 | Insight | WIS | |
-1 | Intimidation | CHA | |
+6 | Investigation | INT |
+2 | Medicine | WIS | |
+3 | Nature | INT | |
+8 | Perception | WIS | |
-1 | Performance | CHA | |
-1 | Persuasion | CHA | |
+6 | Religion | INT | |
+4 | Sleight of Hand | DEX | |
+7 | Stealth | DEX | |
+2 | Survival | WIS |
Weapon / Attack | AB | Abi | Dmg | Dmg Type |
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The statblocks of your Weapons, armor and other important/magical equipment
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
Player's Handbook p255
0-level (Cantrip) Evocation
You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.
If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.
0-level (Cantrip) Transmutation
Xanathar's Guide to Everything
1-level Abjuration
SRD
1-level Evocation
SRD
1-level Abjuration
PHB: P. 230
1-level Evocation
Player's Handbook p233
1-level Illusion
You make yourself - including your clothing, armour, weapons, and other belongings on your person - look different until the spell ends or until you use your action to dismiss it. You can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change your body type, so you must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.
The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel your head and hair. If you use this spell to appear thinner than you are, the hand of someone who reaches out to touch you would bump into you while it was seemingly still in midair.
To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.
SRD
2-level Abjuration
SRD
2-level Transmutation
Player's Handbook, SRD, Basic Rules
2-level Illusion
SRD
2-level Transmutation
SRD
2-level Transmutation
Statblocks for your Trinkets, businesses, building, castles, empires.