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Chitinous Horror in Dungeons & Dragons 5e

Chitinous Horror

Gargantuan monstrosity, any evil
Armor Class: 21 (Natural + Dexterity)
Hit Points: 536 (20d12 + 360)
Speed: 60 ft , burrow: 15 ft , swim: 30 ft , climb: 30 ft

STR

27 +8

DEX

12 +1

CON

26 +8

INT

10 +0

WIS

12 +1

CHA

10 +0

Saving Throws: Strength +11, Dexterity +4, Constitution +11, Intelligence +3, Wisdom +4, Charisma +3
Skills:
  • Intimidation +15
  • Perception +8
Damage Resistances: Necrotic; Bludgeoning, Piercing and Slashing from magical or adamantine weapons
Damage Immunities: Bludgeoning, Piercing and Slashing from non-magical, Poison
Condition Immunities: Charmed, Frightened, Paralysed, Poisoned
Senses:
  • Darkvision 240"
  • Blindsight 60"
Languages: Alin, Phyrexi

  • Regeneration; Provided Chitinous Horror has 1hp at the start of its turn it regains 2d12 hit points
  • Ruthless slaughter; Critical hits cause 3x damage
  • Magic Resistance; Advantage on all saving throws vs magic
  • Chitinous Horror can hold its breath for 1 hour
  • Mechanical Fracture; all damage done by Chitinous Horror reduces the hitpoint maximum of the target by the damage done. Greater Restoration removes the hitpoint maximum reduction, Lesser Restoration or a long rest reduces the hit point maximum by 25% of the targets normal hit point maximum

Actions

  • Multiattack (8x armour spikes, 1 mandible and 1 tail)
  • Armour Spike; +18 to hit, 10" reach, 4d12+8 piercing damage, Medium size & smaller creature can only be targeted by 1x armour spikes in one round, large size & bigger creatures can only be targeted by 2x armour spikes in one round
  • Mandible attack; +18 to hit, 10" reach, 4d6+8 slashing damage + 2d6+4 poison damage, target must make constitution savings throw DC 15 or be affected by poison condition, Chitinous Horror may attempt to choose to swallow a creature medium size or smaller on a successful hit by initiating a grapple attempt, on a successful grapple the creature is swallowed and takes 4d6+8 bludgeoning damage and 4d6+4 acid damage at the end of each chitinous horror turn
  • Tail stinger; +18 to hit, 20" reach, 2d12+8 piercing damage + 2d12+8 poison damage, target must make constitution savings throw DC 15 or be affected by poison condition, at the end of the targets turn the target must a savings throw or take an additional 2d12+4 poison damage and continue to be under the effect of the poison condition


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