Dr. Hogun Grimm | DCH3e Character Sheet | DC Heroes | Statblocks & Sheets | World Anvil

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Dr. Hogun Grimm

DEX
4
STR
4
BODY
5
INT
9
WILL
8
MIND
5
INFL
6
AURA
4
SPIRIT
4
Initiative
21
Hero Points
80

POWERS

(* Linked Powers)
Note: Powers are from the Tentacle Vines:
  • Tentacle-Vines growing out of Grimm's back along his spine (Extra-limb (x4) ): 8
  • Snare: 7
  • Cling: 4
  • Stretching: 4
  • Acrobatics (Climbing): 8
  • Running: 6
  • BONUSES AND LIMITATIONS

    - RAPs of damage on the arms are also inflicted on Grimm as a Mental attack whose AV/EV are equal to the RAPs.
  • Running, Acrobatics (Climbing) and Cling together allow for rapid movement along vertical and inverted surfaces.
  • The Extra-Limbs can combine their efforts on Automatic Actions. Two extra limbs thus have an effective STR of 09, and all four a STR of 10.
  • SKILLS

    (* Linked Skills)
    -
  • Charisma: 5
  • Gadgetry: 9
  • Scientist (including Computers): 9
  • Weaponry (Thrown): 6
  • ADVANTAGES

    - Leadership
  • Scholar (Nuclear Physics (and the effect of radiation on the human body), Botany, Biology, Chemistry).
  • Connection: AIM (high)
  • Connection: Eureka colony (low)
  • Connection: Hammer Empire-Hydra (low)
  • Lightning Reflexes ( because of vine tentacles )
  • DRAWBACKS

    -
  • Mistrust
  • Minor Psychological Instability
  • OCCUPATION AND WEALTH

    Criminal Mastermind
    : Wealth 6 ( Approx. Annual Income : $80,000)

    EQUIPMENT

    AIM Body Armor
    Body: 7, Energy Absorption: 7


    Multi-Scanner
    Powers
    Radar Sense: 4
    Detect (Life): 5
    Sonar: 4
    Radio Communication: 8
    Skill
    Scientist: 7
    Bonus: Scientist skill allows a "Team" roll for the holder with the Multi-Scanner being one member of the "Team"

    SUBPLOTS

    ATTRIBUTE BREAKDOWN

    Attribute
    Benchmark (based on current attributes above)

     
    DEX (Dexterity)
    The individual has agility equivalent to one who practices athletic abilities beyond what is required for daily living. Example: police officers, fire fighters, dancers, etc.

     
    STR (Strength)
    The individual has exceptional human strength. Lifting range: 400-800 pounds.

     
    BODY (Body)
    The individual can withstand the greatest amount of physical damage humanly possible. They possess an exceptional resistance to fatigue.

     
    INT (Intelligence)
    This person's intellect equals a professional who is one of three world authorities on a subject.

     
    WILL (Willpower)
    This individual possesses the resolve to conquer any human fear or rational threat, save death.

     
    MIND (Mind)
    This person's mind is equipped to deal with great stress as a part of daily life. Undercover agents, leaders of nations and most heroes are in this category.

     
    INFL (Influence)
    This individual can hold and draw the attention of a large audience.

     
    AURA (Aura)
    This individual possesses an aura equivalent to a very amiable person, such as an actor or a priest.

     
    SPIRIT (Spirit)
    The person's Spirit is equivalent to that of an individual who can weather an assault on his or her core beliefs.

     
    WEALTH
    This person can afford to spend up to $1600 per week

     
     

     

    Created by

    Kummer Wolfe.

    System

    DC Heroes

    Statblock Type

    DCH3e Character Sheet

    Link/Embed