Excal-heim
Multiattack. The knight makes Three attacks per turn. the knight can replace an attack with a spell.
Graveborn Claymor. Melee Weapon Attack: +11 to hit, reach 10ft, one target. Hit: 14 2d6+7 slashing/necrotic damage
The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken.
This reduction lasts until the creature finishes a long rest.
The target dies if this effect reduces its hit point maximum to 0.
+1 Twin-lock. Ranged Weapon Attack: +6 to hit, range 40/120, one target. Hit: 8 1d8+4 pirecing damage. Can be used twice before reloading
Animate Dead (spell). Summon up to 3 zombies, which dig their way out of the earth.
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