Jellyfish | Monster / Creature | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Jellyfish

Small beast, any
Armor Class 12
Hit Points 1-2-4 1d4
Speed Swim: 20ft

STR
3 -4
DEX
3 -4
CON
17 +3
INT
1 -5
WIS
1 -5
CHA
15 +2

Damage Resistances Water
Damage Immunities Bludgeoning
Senses Passive Perception: 5
Challenge 1/4 (50 XP)


Water Breathing. The jellyfish can breathe only underwater.


Actions

Sting. Melee Weapon Attack: +5 to hit, reach 60ft, all targets in a line. Hit: 3-4-6 ( 1d4+2 ) poison damage. Target must make a Constitution Saving Throw (DC13) or be paralyzed for one round.

Reactions

Distress. Automatic When a jellyfish is attacked, it produces a minute electric signal received by jellyfish anywhere within 120ft. These responding jellyfish will instantly start traveling toward the distressed jellyfish.


 

This invertebrate is characterised by its inverted bowl (or bell) shape, and its long flowing tentacles. They come in virtually all colours and are semi translucent. There are some jellyfish which have bold, non-translucent colouring in orange, yellow, pink, red, purple and blue. Jellyfish are strictly aquatic and cannot live more than 5 minutes out of water.

Oceans and deep salt water lakes.


Created by

DerecLsteeL.

Statblock Type

Monster / Creature

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