Psion
When creating a Psion, consider your
character’s background. How did you become a
Psion? What first drew you to this practice?
Are you self-taught, or did you have a master? If
you had a master, what is that relationship like?
Consider also why you returned to the world
from your hermitage. Did you leave someone or
something behind when you took up your
studies? Are you driven by revenge or some
other motivation?
Psion Quirks
Psion Quirks
Eccentric Minds
In order to maintain the strict discipline and intense
self-knowledge needed to tap into their power,
Psions develop a variety of practices to keep their
focus sharp.
These practices are reJlected in taboos and quirks,
strange little behaviors that govern a Psion’s
actions. These quirks are oaths or behavioral tics
that help keep Psions in the proper frame of mind
while maintaining perfect control over their minds
and bodies.
While these taboos are harmless, they help cast
Psions as outsiders. Few feel accepted by society,
and fewer still care to become integrated with it. To
Psions, the life of the mind is where they feel most
at home.
Selecting Quirks
To add some texture to your Psion, consider the
quirks your character has acquired. These
behaviors have no game effect, but your character
might become irritated or upset if forced to break
them. They’re a great roleplaying tool to add
character to the game. You can roll on or pick from
the table below, or create your own quirks. Aim to
create two quirks, to give them more of a chance to
come into play. Finally, consider why your character
chose these behaviors. What do they say about your
character’s personality or background? Are they
based on a speciJic incident or a belief?
Roll the Dice
1 | You never cut your hair. |
2 | You refuse to wear clothing of a specific color. |
3 | You never say your name. |
4 | You never wear footwear. |
5 | You always wear a mask. |
6 | You dye your hair bright blue or green. |
7 | You pick a new name each day. |
8 | You never immerse yourself in water. |
9 | You sleep on bare earth. |
10 | You never consume alcohol. |
11 | You wear a veil to conceal your face. |
12 | You always wear a specific piece of clothing. |
13 | You refuse to light fires. |
14 | You refuse to write things down, instead using pictograms. |
15 | You never sit on a chair, preferring to stand or sit on the floor. |
16 | You never answer to any name but your own. |
17 | You write down the name of each creature you slay, and name ones that are unnamed. |
18 | You consume only water and raw vegetables. |
19 | You spend any money you earn within 1 week of gaining it. |
20 | You often speak to any imaginary companion, and act only with its blessing. |
hit dice:
1d8
hit points at 1st level:
8 + your Constitution modifier
hit points at higher levels:
1d8 (or 5) + your Constitution modifier per psionicist level after 1st
armor proficiencies:
Light armor
weapon proficiencies:
Simple weapons
tools:
None
saving throws:
Intelligence, (+1 additional
depending on your discipline path)
skills:
Choose two skills from Arcana, History,
Insight, Medicine, Nature, Perception, and
Religion
starting equipment:
You start with the following equipment, in
addition to the equipment granted by your
background:
- any simple weapon
- (a) leather armor or (b) studded leather armor
- (a) a light crossbow and 20 bolts or (b) any simple weapon
- (a) a scholar’s pack or (b) an explorer’s pack
Spellcasting:
As a student of psionics, you can master and use psionic Devotions and Sciences. Psionics is distinct from spellcasting.
Psionicist Disciplines
The study of specific disciplines, its origins and
applications, while pushing the boundaries of
what psionic power can achieve is common
practice in the study of the Way. Each of these
Disciplines pursues a specific goal for psionic
power.
There are five diferent disciplines in total and you must unlock one of them to access the abilities within. Look on the table below to see how many devotions you know.
Psionic Devotions
A psionic Devotion is a minor psionic effect you have mastered. At 1st level, you know few psionic Devotion of your choice. You learn additional Devotions of your choice at higher levels. The Devotions Known column of the Psion table shows the total number of Devotions you know at each level; when that number goes up for you, choose a new Devotion. Though they all cost 0 PSP to use the Psion must have at least 1 PSP in order to activate one.
Psionic Sciences
A psionic Science is a rigid set of mental exercises that allows a psionicist to manifest psionic power. A psionicist masters only a few Sciences at a time.
At 1st level, you know few psionic science of your choice. The Sciences Known column of the Psionicist table shows the total number of Sciences you know at each level; when that number goes up for you, choose a new Science. In addition, whenever you gain a level in this class, you can replace one Science you know with a different one of your choice.
Psionic Strength Points (PSP)
You have an internal reservoir of energy that can be devoted to activate your psionic powers. This energy is represented by PSPs. Each power has a PSP cost based on its level. The PSP cost table summarizes the PSP cost of slots per level. Devotions don't require slots and therefore don't require PSPs, but you do have to have at least one to activate one. You extend a number of PSPs to create a power slot of a given level, and then use that slot to manifest a power.
Level |
PSP Cost |
Level |
PSP Cost |
1st |
2 |
5th |
7 |
2nd |
3 |
6th |
9 |
3rd |
5 |
7th |
10 |
4th |
6 |
8th |
11 |
|
|
9th |
13 |
The number of PSPs you have is based on your
psionicist level, as shown in the PSPs column of
the psionicist table. The number shown for your
level is your PSP maximum. The number of PSPs you have can’t go
below 0 or over your maximum.
PSP Limit
Though you have access to a potent amount of
psionic energy, it takes training and practice to
channel that energy. There is a limit on the
number of PSPs you can spend to activate a
psionic science. The limit is based on your
psionicist level, as shown in the PSP Limit
column of the Psionicist table. For example, as a
3rd-level psionicist, you can spend no more than
3 PSPs on a Science each time you use it, no
matter how many PSPs you have.
Psionic Ability
Intelligence is your psionic ability for your
psionic sciences. You use your Intelligence
modifier when setting the saving throw DC for a
psionic Science or when making an attack roll
with one.
Psionic save DC = 8 + your proficiency bonus + your Intelligence modifier
Psionic attack modifier = your proficiency bonus + your Intelligence modifier
PSP recovery
Activity level |
PSP recovery |
hard exertion |
none |
Walking/Riding |
1/hour |
Sitting, Resting, reading |
6/hour |
Sleeping |
12/hour |
Psychic Meditation |
24/hour |
class features:
Meditative Rest
Meditative Rest
1st-Level Psion Feature
Through years of practice, the Psion has achieved a meditative state that affords them the same benefits of enhanced rest. They only need half the time of a rest period to gain its benefits.
While in this meditative state, the user has blindsight allowing them to stay aware of their environment. This range is 2 feet and increases to 5 feet at level 8, 30 feet at 12th, 60 feet at 18th and 120 feet at 20th.
Consumptive Power
Consumptive Power
2nd-Level Psion Feature
At 2nd level, you gain the ability to sacrifice your physical durability in exchange for psionic power. At the cost of one level of exhaustion, you can gain your psi limit in PSP.
This reduction can’t be lessened in any way.
Potent Psionics
Potent Psionics
4th-Level Psion Feature
At 8th level, you are more competent with psionics, and infuse it with your mind power. You add your Intelligence modifier to any damage roll you make for a psionic talent.
Mind Tool
Mind Tool
8th-Level Psion Feature
At 8th level, choose three of your charisma, intelligence, or wisdom-based skill proficiencies. Your proficiency bonus is doubled for any ability checks you make that use these.
Rejuvenation
Rejuvenation
10th-Level Psion Feature
At 10th level, your mastery of psionic power enhances your meditative power further. When you enter a meditative state and rest for the full time of a rest you reap the benefits of the next higher level of rest. For example, if you meditate for 30 min (time of a short rest) you gain the benefits of a rest.
Harness Subconscious
Harness Subconscious
11th-Level Psion Feature
Beginning at 11th level, your mastery of psionic energy allows you to push your mind beyond its normal limits. As an action, you gain 9 special PSPs that you can spend only on sciences that require an action or a bonus action to use. You can use all 9 PSPs on one science, or you can spread them across multiple sciences. You can’t also spend your normal PSPs on these sciences; you can spend only the special points gained from this feature. When you finish a long rest, you lose any of these special points that you haven’t spent.
If more than one of the sciences you activate with these PSPs require concentration, you can concentrate on all of them. Activating one of them ends any effect you were already concentrating on, and if you begin concentrating on an effect that doesn’t use these special points, the sciences end that you’re concentrating on. At 15th level, the pool of PSPs you gain from this feature increases to 11.
You have one use of this feature, and you regain any expended use of it with a long rest. You gain one additional use of this feature at 13th, 15th, and 17th level.
Transcendence
Transcendence
20th-Level Psion Feature
At 20th level, your mastery of psionic power causes your mind to transcend the body. Your physical form is infused with psionic energy. You gain the following benefits:
- You gain resistance to bludgeoning, piercing, and slashing damage.
- You no longer age.
- You are immune to disease, poison damage, and the poisoned condition.
- You can add half your proficiency bonus, rounded down, to any saving throw you make that doesn’t already include your proficiency bonus.
Level | Proficiency Bonus | Features | Total PSP's | Diciplines Known | Devotion Known | Sciences Known | PSP Limit |
---|
1st | 2 | Psionic Discipline, Primary Discipline Ability, Meditative Rest | 4 | 1 | 2 | 3 | 3 |
2nd | 2 | | 6 | 1 | 2 | 4 | 3 |
3rd | 2 | Primary Discipline Ability | 16 | 2 | 2 | 7 | 3 |
4th | 2 | Potent Psionics | 20 | 2 | 2 | 8 | 5 |
5th | 3 | | 32 | 2 | 2 | 9 | 5 |
6th | 3 | Primary Discipline Ability | 38 | 3 | 3 | 10 | 6 |
7th | 3 | | 46 | 3 | 3 | 11 | 6 |
8th | 3 | Mind Tool | 54 | 3 | 3 | 12 | 7 |
9th | 4 | | 72 | 4 | 4 | 13 | 7 |
10th | 4 | Rejuvination | 94 | 4 | 4 | 14 | 9 |
11th | 4 | Harness Subconscious | 100 | 4 | 4 | 15 | 9 |
12th | 4 | | 108 | 5 | 5 | 16 | 9 |
13th | 5 | | 112 | 5 | 5 | 17 | 10 |
14th | 5 | | 124 | 5 | 5 | 18 | 10 |
15th | 5 | | 136 | 5 | 5 | 19 | 11 |
16th | 5 | | 142 | 5 | 6 | 20 | 11 |
17th | 6 | Primary Discipline Ability | 152 | 5 | 6 | 21 | 13 |
18th | 6 | | 164 | 5 | 6 | 22 | 13 |
19th | 6 | | 178 | 5 | 6 | 23 | 13 |
20th | 6 | Psionic Body | 178 | 5 | 6 | 24 | 13 |