Remove these ads. Join the Worldbuilders Guild

Otto Hari

Played by Oyfum

Class
Elemental Sorcerer
Size
Medium
Alignment
Blue, Green
Traits
Humanoid
Deity
 
Experience Points
200
Level
1
Hero Points
Ancestry & Heritage
Beastkin Akarzeti
Background
Song of the Deep
0
Str
Modifier
Strength
Score
10
+1
Dex
Modifier
Dexterity
Score
12
+1
Con
Modifier
Constitution
Score
12
+1
Int
Modifier
Intelligence
Score
12
+1
Wis
Modifier
Wisdom
Score
12
+4
Cha
Modifier
Charisma
Score
18
Total
17
Base
10
Key
4
Item
0
Prof
3
T E M L
       
Total
14
AC Base
10
Dex Bonus (or AC Cap)
1
Item
0
Prof
3
T E M L
       
Unarmored
T E M L
       
Light
T E M L
       
Medium
T E M L
       
Heavy
T E M L
       
Shield AC
0
Hardness
0
Max HP
0
BT
0
Current HP
0
Save Total Mod Prof Item Prof.-Bonus
Fortitude (CON) 4 1 3 0 2
Reflex (DEX) 4 1 3 0 2
Will (WIS) 6 1 5 0 4
Simple Weapons
T E M L
       
Martial Weapons
T E M L
       
UnarmedTrained
Max HP
15
Current HP
15
Temporary HP
0
Conditions
Hydration
Total
4
Wis
1
Prof
3
Item
0
T E M L
       
20 feet
Swim 30 feet
Common, Alghollthu, Aquan
Items Adventurer's Pack, Dagger, Sling, Sling Bullets 20, 5 Seashells
Bulk 1 /5 Encumbered/ 10 Max

Coin 8 cp 1 sp, 11 gp
Song of the Deep Otto can Breathe Underwater.

Elemental Blood Magic When Otto casts a bloodline spell, Elemental energy surrounds him or a target. Either he gains a +1 status bonus to Intimidation checks for 1 round, or a target takes 1 damage per spell level. The damage is bludgeoning . If the spell already deals that type of damage, combine it with the spell’s initial damage before determining weaknesses and resistances.
Dagger 1d20+3 [1d4+1]Slashing
Sling 1d20+3 [1d4]Bludgeoning
Total Prof. Mod Ability Mod Item Mod Armor Mod
Acrobatics (dex) 1 0 1 0
Arcana (int) 1 0 1 0 0
Athlethics (str) 3 3 0 0
Crafting (int) 1 0 1 0 0
Deception (cha) 7 3 4 0 0
Diplomacy (cha) 7 3 4 0 0
Intimidation (cha) 7 3 4 0 0
Lore: ocean lore 4 2 +2 0 0
Medicine (wis) 1 0 1 0 0
Nature (wis) 4 3 1 0 0
Occultism (int) 1 0 1 0 0
Performance (cha) 4 0 4 0 0
Religion (wis) 1 0 1 0 0
Society (int) 1 0 1 0 0
Stealth (dex) 4 3 1 0
Survival (wis) 1 0 1 0 0
Thievery (dex) 1 0 1 0
Spell Attack Roll
Total Key Prof
7 4 3
Spell DC
Total Base Key Prof
17 10 4 3
Magic Tradition
Primal
Spells Per Day
Per Day
Level 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
Current
Focus Points
1
Spellbook
Primal Spells 1st Level Hydraulic Push, Mud Pit, Seashell Of Stolen Sound, Cantrips Electric Arc, Healing Plaster, Ray of Frost, Spout, Tame Bloodline Focus Spells Elemental Toss

Statblocks for your Feats and Ability.

Statblocks for your spells.


Created by

JMTyranny.

System

Pathfinder 2e

Statblock Type

Character Sheet

Link/Embed