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Xoleo

Played by Sean

Class
Outwit Ranger
Size
Medium
Alignment
Blue, Black, Green
Traits
Humanoid
Deity
 
Experience Points
200
Level
1
Hero Points
Ancestry & Heritage
Unseen Iruxi
Background
Bandit
+3
Str
Modifier
Strength
Score
16
+3
Dex
Modifier
Dexterity
Score
16
0
Con
Modifier
Constitution
Score
10
-1
Int
Modifier
Intelligence
Score
8
+2
Wis
Modifier
Wisdom
Score
14
+2
Cha
Modifier
Charisma
Score
14
Total
16
Base
10
Key
3
Item
0
Prof
3
T E M L
       
Total
17
AC Base
10
Dex Bonus (or AC Cap)
3
Item
1
Prof
3
T E M L
       
Unarmored
T E M L
       
Light
T E M L
       
Medium
T E M L
       
Heavy
T E M L
       
Shield AC
0
Hardness
0
Max HP
0
BT
0
Current HP
0
Save Total Mod Prof Item Prof.-Bonus
Fortitude (CON) 5 0 5 0 4
Reflex (DEX) 8 3 5 0 4
Will (WIS) 5 2 3 0 2
Simple Weapons
T E M L
       
Martial Weapons
T E M L
       
UnarmedTrained
Max HP
18
Current HP
18
Temporary HP
0
Total
7
Wis
2
Prof
5
Item
0
T E M L
       
25 feet
Common, Iruxi
Items Adventurer's Pack, Leather Armor, Longbow, 2 Quivers of Arrows, 2 Sickles
Bulk 4 /8 Encumbered/ 13 Max

Coin 8 sp, 4 gp
Group Coercion When you Coerce, you can compare your Intimidation check result to the Will DCs of two targets instead of one. It’s possible to get a different degree of success for each target.

Unseen Iruxi You can change your skin color to blend in with your surroundings, making minor shifts with a single action and dramatic changes over the course of an hour. When you're in an area where your coloration is roughly similar to the environment (for instance, forest green in a forest), you can use the minor, single action application of this ability to make localized changes that help you blend into your surroundings, gaining a +2 circumstance bonus to Stealth checks until your surroundings change in coloration or pattern.

Breath Control You have incredible breath control, which grants you advantages when air is hazardous or sparse. You can hold your breath for 25 times as long as usual before suffocating. You gain a +1 circumstance bonus to saving throws against inhaled threats, such as inhaled poisons, and if you roll a success on such a saving throw, you get a critical success instead.

Hunt Prey You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration.

You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you Track your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you’re hunting.

You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations.

Outwit You are talented at outwitting and evading your prey. You gain a +2 circumstance bonus to Deception checks, Intimidation checks, Stealth checks, and any checks to Recall Knowledge about the prey, and a +1 circumstance bonus to AC against your prey’s attacks.

Twin Takedown You swiftly attack your hunted prey with both weapons. Make two Strikes against your hunted prey, one with each of the required weapons. If both hit the same hunted prey, combine their damage for its resistances and weaknesses. Apply your multiple attack penalty to each Strike normally.
Sickle 1d20+6 [1d4+3]Slashing
Longbow 1d20+6 [1d8]Piercing
Total Prof. Mod Ability Mod Item Mod Armor Mod
Acrobatics (dex) 6 3 3 0
Arcana (int) -1 0 -1 0 0
Athlethics (str) 6 3 3 0
Crafting (int) -1 0 -1 0 0
Deception (cha) 2 0 2 0 0
Diplomacy (cha) 2 0 2 0 0
Intimidation (cha) 5 3 2 0 0
Lore: forest lore 2 0 +2 0 0
Medicine (wis) 2 0 2 0 0
Nature (wis) 5 3 2 0 0
Occultism (int) -1 0 -1 0 0
Performance (cha) 2 0 2 0 0
Religion (wis) 2 0 2 0 0
Society (int) 2 3 -1 0 0
Stealth (dex) 6 3 3 0
Survival (wis) 5 3 2 0 0
Thievery (dex) 6 3 3 0
Spell Attack Roll
Total Key Prof
2 2 0
Spell DC
Total Base Key Prof
12 10 2 0
Magic Tradition
Divine
Spells Per Day
Per Day
Level 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
Current
Focus Points
1

Statblocks for your Feats and Ability.

Statblocks for your spells.


Created by

JMTyranny.

System

Pathfinder 2e

Statblock Type

Character Sheet

Link/Embed