Clockwork Moss | DCH3e Character Sheet | DC Heroes | Statblocks & Sheets | World Anvil

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Clockwork Moss

DEX
7
STR
5
BODY
3
INT
1
WILL
1
MIND
2
INFL
9
AURA
2
SPIRIT
2
Initiative
19
Hero Points
10

POWERS

(* Linked Powers)
-
  • Stretching: 5 AP
  • Projectile Weapons (Thorns): 4 AP
  • Fog (Gas Spores, Ranged): 5 AP
  • BONUSES AND LIMITATIONS

    -
  • Projectile Weapons (Thorns): On a successful hit, RAPs attack victim's Mind, not Body. Zero mind = asleep
  • Fog (Gas Spores), Ranged: On a successful hit, RAPs attack victim's Mind, not Body. Zero mind = asleep
  • SKILLS

    (* Linked Skills)
    -
  • Thief (stealth): 8
  • Gadgetry: 5
  • ADVANTAGES

    Lightning Reflexes

    DRAWBACKS

    - Strange Appearance
  • Vulnerability: weed killer (because parts of its components, such as 'plant wiring' are plants)
  • OCCUPATION AND WEALTH

    Construct
    : Wealth 0 ( Approx. Annual Income : $1250)

    EQUIPMENT

    SUBPLOTS

    Note that the Clockwork Moss will hestitate when attacking a character with plant-based powers.

    ATTRIBUTE BREAKDOWN

    Attribute
    Benchmark (based on current attributes above)

     
    DEX (Dexterity)
    The individual is agile enough to be a medal winning Olympian gymnast.

     
    STR (Strength)
    This is the level of maximum human strength. Lifting range: 900 - 1600 pounds

     
    BODY (Body)
    The individual is conditioned to withstand moderate damage without great pain. They may withstand blunt attacks as a prizefighter or a martial artist.

     
    INT (Intelligence)
    This person has the problem-solving abilities of the average high school graduate.

     
    WILL (Willpower)
    The individual possesses the will to face a new morning and confront the obstacles of a normal life.

     
    MIND (Mind)
    This person can endure the normal stress of daily existance.

     
    INFL (Influence)
    This individual's personality is strong enough to attract the attention of leaders and citizens of many separate nations.

     
    AURA (Aura)
    At this level an individual can leave a basic impression on someone.

     
    SPIRIT (Spirit)
    The individual can withstand average life experiences with two or three major crises.

     
    WEALTH
    This person can afford to spend up to $25 per week

     
     

     

    Created by

    Kummer Wolfe.

    System

    DC Heroes

    Statblock Type

    DCH3e Character Sheet

    Link/Embed