Mastery of the Dark Soul I | Feat | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Mastery of the Dark Soul I

Dark Sign

You've been taught the ways of the Soulbinders.
Your mastery over the soul allows you to travel to the plane in-between life and once death. Additonally, you can transmute souls of lesser beings into appropriate vessels.

  Shadow Rift
Use an action to open a rift to the Plane of Shadow. You and up to two willing creatures can then use the rift. To use the rift a creature must enter its space.
As you enter the Plane of Shadows, you experience time at a slower pace. You can leave the Plane of Shadows at will. At sunrize on the Mortal Plane you and any other living creature will be ejected from the Plane of Shadows.
Shadow Rift can be used once per short rest.

  Soulbind
Ritual, 10 minutes
Attempt a ritual to bind a soul of a lesser creature to a vessel that can hold it. You need to pass a DC 10 spellcasting check to successfully bind the soul.
Gain 1 level of exhaustion on a successful attempt.


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Titmouse.

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