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Perseus Anarchy

1 Level (0/300 XP for level-up) Noble Background Variant Human Race / Species / Heritage None Alignment
Warlock
Level 1
Hit Dice: 1/1
1d8+1 Class 1

STR
11
+0
DEX
12
+1
CON
13
+1
INT
14
+2
WIS
9
-1
CHA
15
+2
9
Hit Points
+1
Initiative (DEX)
12
Armor Class (AC)
+2
Prof. Bonus
30
Speed (walk/run/fly)
9
Passive Perception
+4 Expertise Bonus
+2 Proficiency Bonus
+0 Strength
+1 Dexterity
+1 Constitution
+2 Intelligence
+1 Wisdom
+4 Charisma
saving throws
+1 Acrobatics DEX
-1 Animal Handling WIS
+4 Arcana INT
+0 Athletics STR
+4 Deception CHA
+4 History INT
-1 Insight WIS
+2 Intimidation CHA
+2 Investigation INT
skills
-1 Medicine WIS
+2 Nature INT
-1 Perception WIS
+2 Performance CHA
+4 Persuasion CHA
+2 Religion INT
+1 Sleight of Hand DEX
+1 Stealth DEX
-1 Survival WIS
Skills
  Weapon / Attack AB Abi Dmg Dmg Type
Dagger +1 DEX 1d4+1 Piercing
 Finesse, Light, Thrown
Dagger +1 DEX 1d4+1 Piercing
 Finesse, Light, Thrown
Handaxe +0 STR 1d6 Slashing
 Light, Thrown
Crossbow, light +0 STR 1d8 Piercing
 Ammunition, Loading, Range, Two-Handed
Attacks
Warlock Features
Proficiencies:
Deception
Arcana
Otherworldly Patron
You have struck a bargain with an otherworldly being.

The Fiend
Pact Magic
You can cast known warlock spells using CHA as your spellcasting modifier (Spell DC 12, Spell Attack +4). You can use an arcane focus as a spellcasting focus.


Dark One’s Blessing
When you reduce a hostile creature to 0 HP, you gain 3 temp HP.



RACIAL TRAITS

Languages:
Common
Elvish

Ability Score Increase
Two different ability scores of your choice increase by 1.

  • Wisdom Score
  • Strength Score

  • Feat
    You gain one feat of your choice.

    -Firearm Specialist
    You gain proficiency with Firearms. If you roll a misfire on an attack with a firearm, you can use your reaction to roll a d20. If the number rolled is higher than the weapon’s misfire score, the firearm does not misfire. You cannot use this feature of this feat again until you complete a short or long rest. When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a loaded firearm with the light property you are holding.

    Features & Traits
    Leather, Dagger, Dagger, Handaxe, Crossbow light, Crossbow Bolts, Backpack, Clothes Fine, Signet Ring, Arcane Focus, Book, Ink (1 ounce bottle), Ink Pen, Parchment (one sheet), Little Bag of Sand, Small Knife

    Equipment Copper: 0, Silver: 50, Electrum: 0, Gold: 40, Platinum: 0 Money
    ARMOR
    Light Armor
    WEAPONS
    Firearms, Simple Weapons
    TOOLS
    Playing Card Set
    LANGUAGES
    Common, Elvish, Dwarvish

    Languages & Proficiencies
    Independence. I must prove that I can handle myself without the coddling of my family. (Chaotic)

    Ideals
    I have an insatiable desire for carnal pleasures. I too often hear veiled insults and threats in every word addressed to me, and Im quick to anger.

    Flaws


    ™ & © Wizards of the Coast - D & D 5e Character Sheet v2.07, made by Tillerz - Updated: 2023-05-29
    To print this sheet: Expand the spell book (if you have any entries there), then click "Print Sheet" at the top, select "Print to PDF" and format A3. Then print the resulting PDF to whichever format you need with "fit to page" selected.

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    Level 0 Spells

    Level 1 Spells

    SRD

    Charm Person

    1-level Enchantment

    Casting Time: 1 action
    Range/Area: 30 feet
    Components: VS
    Duration: 1 hour
    You attempt to charm a humanoid you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.
    At higher levels: When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.
    Available for: Bard, Druid, Sorcerer, Warlock, Wizard

    SRD

    Unseen Servant

    1-level Conjuration

    Ritual - does not require spell slot, takes 10 minutes longer
    Casting Time: 1 action
    Range/Area: 60 feet
    Components: VSM
    Materials: a bit of string and of wood, or focus
    Duration: 1 hour
    This spell creates an invisible, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 hit point, and a Strength of 2, and it can’t attack. If it drops to 0 hit points, the spell ends. Once on each of your turns as a bonus action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human servant could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring wine. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command. If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.
    Available for: Bard, Warlock, Wizard

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