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Jiim

Played by josh

Class
Champion
Size
Medium
Alignment
White Red
Traits
Humanoid, Halfling
Deity
Sun Maiden
Experience Points
660
Level
2
Hero Points
2
Ancestry & Heritage
Beastkin Orc
Background
Warrior
+3
Str
Modifier
Strength
Score
16
+2
Dex
Modifier
Dexterity
Score
14
+2
Con
Modifier
Constitution
Score
14
0
Int
Modifier
Intelligence
Score
10
+1
Wis
Modifier
Wisdom
Score
12
0
Cha
Modifier
Charisma
Score
10
Total
34
Base
10
Key
3
Item
17
Prof
4
T E M L
       
Total
19
AC Base
10
Dex Bonus (or AC Cap)
1
Item
4
Prof
4
T E M L
       
Unarmored
T E M L
       
Light
T E M L
       
Medium
T E M L
       
Heavy
T E M L
       
Shield AC
2
Hardness
5
Max HP
0
BT
0
Current HP
0
Save Total Mod Prof Item Prof.-Bonus
Fortitude (CON) 8 2 6 0 4
Reflex (DEX) 6 2 4 0 2
Will (WIS) 7 1 6 0 4
Simple Weapons
T E M L
       
Martial Weapons
T E M L
       
UnarmedTrained
Max HP
34
Current HP
0
Temporary HP
0
Total
5
Wis
1
Prof
4
Item
0
T E M L
       
Senses
Darkvision
25 ft
Common, Orcish
Adventurer's Pack

Breastplate

Dawn's Edge Scimitar

Javelins 4

12sp 32gp
Change Shape Jiim begins to take on the traits of a tyrannosaur Including Jaws he can use as natural weapons +7 Piercing .

Deity's Domain

Intimidating Glare Attempt to demoralize a creature within line of sight without speaking

Liberating Step You free an ally from restraint. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2 + your level. The ally can attempt to break free of effects grabbing, restraining, immobilizing, or paralyzing them. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. If they can move, the ally can Step as a free action, even if they didn’t need to escape.

Life's Sentry Dedication

Quick Change

Reactive Shield

Shield Block

Shining Oath Liberating Step triggered by an undead, your ally gains a +4 circumstance bonus to checks granted by your Liberating Step, and the ally can Step twice afterward.

Titan WrestlerYou can attempt to Disarm, Grapple, Shove, or Trip creatures up to two sizes larger than you


 
Dawn's Edge 1d20+8 1d8+3 Slashing;
Javelin 1d20+6 1d6+3 Piercing
Total Prof. Mod Ability Mod Item Mod Armor Mod
Acrobatics (dex) 0 0 2 0 -2
Arcana (int) 0 0 0 0 0
Athlethics (str) 5 4 3 0 -2
Crafting (int) 0 0 0 0 0
Deception (cha) 0 0 0 0 0
Diplomacy (cha) 0 0 0 0 0
Intimidation (cha) 4 4 0 0 0
Lore: dungeoneering 6 4 +2 0 0
Lore: warfare 6 4 +2 0 0
Lore: undead 6 4 +2 0 0
Medicine (wis) 5 4 1 0 0
Nature (wis) 1 0 1 0 0
Occultism (int) 0 0 0 0 0
Performance (cha) 0 0 0 0 0
Religion (wis) 5 4 1 0 0
Society (int) 0 0 0 0 0
Stealth (dex) 0 0 2 0 -2
Survival (wis) 1 0 1 0 0
Thievery (dex) 0 0 2 0 -2
Spell Attack Roll
Total Key Prof
4 0 4
Spell DC
Total Base Key Prof
14 10 0 4
Magic Tradition
Primal
Spells Per Day
Per Day
Level 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
Current
Spellbook
Dazzling Flash 15 ft cone Fortitude save against Dazzled
Lay on Hands you restore 6 Hit Points; Against an undead target, you deal Positive damage


 

Statblocks for your Feats and Ability.

Statblocks for your spells.


Created by

JMTyranny.

System

Pathfinder 2e

Statblock Type

Character Sheet

Link/Embed