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Played by Brady

Class
Rogue
Size
Small
Alignment
Blue, Green
Traits
Humanoid, Halfling
Deity
 
Experience Points
0
Level
3
Hero Points
2
Ancestry & Heritage
Wildwood, Halfling
Background
Amnesiac
-1
Str
Modifier
Strength
Score
8
+4
Dex
Modifier
Dexterity
Score
18
+2
Con
Modifier
Constitution
Score
14
+2
Int
Modifier
Intelligence
Score
14
+2
Wis
Modifier
Wisdom
Score
14
+2
Cha
Modifier
Charisma
Score
14
Total
37
Base
10
Key
4
Item
18
Prof
5
T E M L
       
Total
19
AC Base
10
Dex Bonus (or AC Cap)
4
Item
0
Prof
5
T E M L
       
Unarmored
T E M L
       
Light
T E M L
       
Medium
T E M L
       
Heavy
T E M L
       
Shield AC
0
Hardness
0
Max HP
0
BT
0
Current HP
0
Save Total Mod Prof Item Prof.-Bonus
Fortitude (CON) 7 2 5 0 2
Reflex (DEX) 11 4 7 0 4
Will (WIS) 9 2 7 0 4
Simple Weapons
T E M L
       
Martial Weapons
T E M L
       
Rapier, Sap, Shortbow, ShortswordTrained
Max HP
36
Current HP
36
Temporary HP
0
Total
9
Wis
2
Prof
7
Item
0
T E M L
       
25 ft
Common, Halfling, Gnollic, Ignan
Black Adder Venom DC 18 Poison

Dagger

Leather Armor

Quiver 15 Arrows

Gremlin Tooth

Spiderfang Spear

8sp 12gp
Adroit Manipulation If you roll a success on a Thievery check to Pick a Lock, you get a critical success instead.

Bonded Animal You forge strong connections with animals. You can spend 7 days of downtime regularly interacting with a normal animal (not a companion or other special animal) that is friendly or helpful to you. After this duration, attempt a DC 20 Nature check. If successful, you bond with the animal. The animal is permanently helpful to you, unless you do something egregious to break your bond. A helpful animal is easier to direct, as described under Command an Animal.

Deny Advantage As someone who takes advantage of others’ defenses, you are careful not to leave such openings yourself. You aren’t flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.

Keen Eyes You gain a +2 circumstance bonus when using the Seek action to find hidden or Undetected creatures within 30 feet of you.

Lie to Me Use deception or perception to detect a lie

Mobility move half your Speed or less, that movement does not trigger reactions

Nimble Dodge +2 Circumstance Bonus on a save against an attack you can see

Subtle Theft a -2 penalty to attempt to observe you stealing

Quiet Allies ou’re skilled at moving with a group. When you are Avoiding Notice and your allies Follow the Expert, you and those allies can roll a single Stealth check, using the lowest modifier, instead of rolling separately. This doesn’t apply for initiative rolls.

Surprise Attack

Socerer's Dedication

Sneak Attack Precesion

Wildwood Halfling ignore difficult terrain caused by plants


 
Dagger 1d20+9 1d4 Piercing; Spiderfang Spear 1d20+9 1d6 Piercing
Shortbow 1d20+7 1d6 Piercing
Total Prof. Mod Ability Mod Item Mod Armor Mod
Acrobatics (dex) 9 5 4 0
Arcana (int) 2 0 2 0 0
Athlethics (str) 4 5 -1 0
Crafting (int) 7 5 2 0 0
Deception (cha) 7 5 2 0 0
Diplomacy (cha) 7 5 2 0 0
Intimidation (cha) 7 5 2 0 0
Lore: underworld 7 5 +2 0 0
Medicine (wis) 7 5 2 0 0
Nature (wis) 9 7 2 0 0
Occultism (int) 7 5 2 0 0
Performance (cha) 2 0 2 0 0
Religion (wis) 2 0 2 0 0
Society (int) 2 0 2 0 0
Stealth (dex) 11 7 4 0
Survival (wis) 7 5 2 0 0
Thievery (dex) 9 5 4 0
Spell Attack Roll
Total Key Prof
7 2 5
Spell DC
Total Base Key Prof
17 10 2 5
Magic Tradition
Primal
Spells Per Day
Per Day
Level 1st 2nd 3rd 4th 5th 6th 7th 8th 9th 10th
Current
Spellbook
Electric Arc Electricity

Produce Flame Fire

Statblocks for your Feats and Ability.

Statblocks for your spells.


Created by

JMTyranny.

System

Pathfinder 2e

Statblock Type

Character Sheet

Link/Embed