Assassinate: During its first turn, the ninja has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the ninja scores against a surprised creature is a critical hit. Sneak Attack: Once per turn, the ninja deals an extra 7 (2d6) 2d6 damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the ninja that isn't incapacitated and the ninja doesn't have disadvantage on the attack roll.
Multiattack: The ninja makes two melee attacks Shortsword: Melee Weapon (Attack +4) 1d20+4 , reach 5ft, one target. Hit: 5 (1d6+2) 1d6+2 piercing damage plus 10 (3d6) 3d6 poison damage. DC 11 Constitution Save for half poison damage. Shuriken: Ranged Weapon (Attack +4) 1d20+4 , range 20/60, one target Hit: (1d4+2) 1d4+2 piercing damage plus 10 (3d6) 3d6 poison damage. DC 11 Constitution Save for half poison damage.
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