Manikin | Monster / Creature | Dungeons & Dragons 5e | Statblocks & Sheets | World Anvil

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Manikin

Medium construct (robot), unaligned
Armor Class 17 (reinforced skymetal frame)
Hit Points 142 ( 15d10+60)
Speed 30ft

STR
18 +4
DEX
8 -1
CON
18 +4
INT
10 0
WIS
10 0
CHA
8 -1

Saving Throws Int +5, Wis +3, Cha +5
Damage Vulnerabilities lightning
Damage Resistances bludgeoning, piercing, and slashing from nonmagical weapons that aren’t adamantine (sky metal).
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages English
Challenge 7 (2,900 XP)


Gift of the Machine God. As a creature of technology a robot gains many damage and condition resistances and immunities but they are also susceptible to lightning attacks (included).   False Flesh. A manikin robot gains advantage on Charisma (Deception) checks to appear human.


Actions

Multiattack. The robot makes two machine punch attacks. If it has advantage it can make three attacks.

Machine Punch. Melee Weapon Attack: +7 to hit ( 1d20+7 ), reach 5 ft., one target. Hit: 11 ( 2d6+4 ) bludgeoning damage. The target is also grappled (escape DC 15). If the target is Medium or smaller, it is also restrained until this grapple ends. While grappling the target, the robot has advantage on attack rolls against it and can 't use this attack against other targets.

Reactions

Hard to Kill. The first time during an encounter the robot is reduced to 0 hit points, it instead gains 10 hit points.


 

Created by

solomani.

Statblock Type

Monster / Creature

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