| +6 | Expertise Bonus | |
| +3 | Proficiency Bonus |
| +4 | Strength | |
| +7 | Dexterity | |
| +2 | Constitution | |
| +0 | Intelligence | |
| +2 | Wisdom | |
| +4 | Charisma |
| +4 | Acrobatics | DEX | |
| +2 | Animal Handling | WIS | |
| +0 | Arcana | INT | |
| +4 | Athletics | STR | |
| +4 | Deception | CHA | |
| +0 | History | INT | |
| +5 | Insight | WIS | |
| +4 | Intimidation | CHA | |
| +3 | Investigation | INT |
| +2 | Medicine | WIS | |
| +3 | Nature | INT | |
| +5 | Perception | WIS | |
| +4 | Performance | CHA | |
| +4 | Persuasion | CHA | |
| +0 | Religion | INT | |
| +4 | Sleight of Hand | DEX | |
| +4 | Stealth | DEX | |
| +5 | Survival | WIS |
| Weapon / Attack | AB | Abi | Dmg | Dmg Type | |
|---|---|---|---|---|---|
| Dagger | +7 | DEX | 1d8+4 | Piercing | |
| Range: 20/60 | |||||
| ShortSword | +7 | DEX | 1d8+4 | Piercing | |
| Longbow | +7 | DEX | 1d8+4 | Piercing | |
| Range: 150/600 | |||||
| Sharp Claws | +1 | STR | 1d4+1 | Slashing | |
| From Vulpine, Range: Melee | |||||
The statblocks of your Weapons, armor and other important/magical equipment
Armor (Light)
Common
11 + Dex ModThe breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
| Type | AC | STR Req. | Stealth Dis. |
|---|---|---|---|
| Light | 11 | No |
Cost: 10 gp
Weight: 10 lbs
Weapon
Common
Finesse, Light, Thrown-rangeProficiency with a dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
| Type | Damage | Damage | Range |
|---|---|---|---|
| Simple Melee | 1d4 | Piercing | 20/60 |
Cost: 2gp
Weight: 1 lb
Weapon
Common
Ammunition, Heavy, Range, 2-handedProficiency with a longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.
| Type | Damage | Damage | Range |
|---|---|---|---|
| Martial Ranged | 1d8 | Piercing | 150/600 ft |
Cost: 50 gp
Weight: 2 lbs
Ammunition
Common
Sold in packs of 10Arrows are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.
Cost: 5 gp
Weight: 2 lbs
PHB page 150.
Adventuring Gear
Common
A bedroll is needed to provide sufficient comfort to permit a Long Rest in adverse conditions.You never know where you’re going to sleep, and a bedroll helps you get better sleep in a hayloft or on the cold ground. A bedroll consists of bedding and a blanket thin enough to be rolled up and tied. In an emergency, it can double as a stretcher.
Cost: 1 gp
Weight: 7 lb
Adventuring Gear
Common
This tin box contains a cup and simple cutlery. The box clamps together, and one side can be used as a cooking pan and the other as a plate or shallow bowl.
Cost: 2 sp
Weight: 1 lb
Adventuring Gear
Common
Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts.
Cost: 5sp
Weight: 2lbs
Weapon
Common
Finesse, LightProficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
| Type | Damage | Damage | Range |
|---|---|---|---|
| Martial Melee | 1d6 | Slashing |
Cost: 10 gp
Weight: 2 lbs
The statblocks of your class features
Statblocks for your familiars, mounts etc.
Statblocks for race/species of the character.
Statblocks for companions, followers and other allies.
Statblocks for your spells.
PHB
1-level Transmutation
XGE
1-level Abjuration
Statblocks for your Trinkets, businesses, building, castles, empires.
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