Archetypes in Zemlia | World Anvil
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Archetypes

There are infinite possible character concepts, but you might find that the feats and skill choices from a single class aren’t sufficient to fully realize your character. Archetypes allow you to expand the scope of your character’s class. Applying an archetype requires you to select archetype feats instead of class feats. Start by finding the archetype that best fits your character concept, and select the archetype’s dedication feat using one of your class feat choices. Once you have the dedication feat, you can select any feat from that archetype in place of a class feat as long as you meet its prerequisites. The archetype feat you select is still subject to any selection restrictions on the class feat it replaces. Archetype feats you gain in place of a class feat are called archetype class feats.

Occasionally, an archetype feat works like a skill feat instead of a class feat. These archetype feats have the skill trait, and you select them in place of a skill feat, otherwise following the same rules above. These are not archetype class feats (for instance, to determine the number of Hit Points you gain from the Fighter Resiliency archetype feat).

Each archetype’s dedication feat represents a certain portion of your character’s time and focus, so once you select a dedication feat for an archetype, you must satisfy its requirements before you can gain another dedication feat. Typically, you satisfy an archetype dedication feat by gaining a certain number of feats from the archetype’s list. You cannot retrain a dedication feat as long as you have any other feats from that archetype.

Sometimes an archetype feat lets you gain another feat, such as the alchemist’s basic concoction. You must always meet the prerequisites of the feat you gain in this way.  

Multiclass Archetypes

Archetypes with the multiclass trait represent diversifying your training into another class’s specialties. You can’t select a multiclass archetype’s dedication feat if you are a member of the class of the same name (for instance, a fighter can’t select the Fighter Dedication feat).  

Alchemist

You enjoy tinkering with alchemical formulas and substances in your spare time, and your studies have progressed beyond mere experimentation. The free alchemical items from the alchemist archetype are extremely useful to characters of any class. The following are just some of the possible combinations:
  • Barbarian alchemists can mix mutagens with their rage to ferocious effect.
  • Champion alchemists can focus on alchemical items that boost defenses and heal others, allowing their champion’s reaction and lay on hands to go further.
  • Cursewright alchemists can mitigate the negative aspects of their afflictions with elixirs, letting them use their abilities to the fullest.
  • Fighter alchemists can use their alchemy to gain additional options in situations where their usual tactics don’t work.
  • Psychic alchemists can have mental mutagens at the ready to augment their psionic abilities
  • Ranger alchemists focus on alchemy and snares, getting extra use out of their Crafting skill and supplying bombs for the bomb snare.
  • Rogue alchemists can combine a rogue’s poison feats with free daily poisons, and bombs present an interesting way to sneak attack with various types of energy damage.
  • Spellcaster alchemists often use their alchemical items to take pressure off their repertoire or prepared spells. For instance, a wizard alchemist who can brew up darksight elixirs to grant darkvision can prepare another spell instead of darkvision.
 

Alchemist Dedication - Feat 2

[Archetype][Dedication][Multiclass]
Prerequisites INT 14
You put your alchemical interest into practice. You become trained in alchemical bombs and Crafting; if you were already trained in Crafting, you instead become trained in a skill of your choice. You become trained in alchemist class DC. You gain the alchemist’s infused reagents class feature, gaining a number of reagents each day equal to your level. You also gain the Alchemical Crafting feat and four additional formulas for 1st-level alchemical items, as well as the ability to create free items during your daily preparations. Your advanced alchemy level is 1 and doesn’t increase on its own.

Special: You cannot select another dedication feat until you have gained two other feats from the alchemist archetype.  

Basic Concoction - Feat 4

[Archetype]
Prerequisites Alchemist Dedication feat
You gain a 1st- or 2nd-level alchemist feat.  

Quick Alchemy {One Action} - Feat 4

[Archetype][Alchemist][Manipulate]
Prerequisites Alchemist Dedication feat
Cost One batch of infused reagents
Requirements You have the formula for the alchemical item you're creating, and you're either holding or wearing alchemist's tools.
You swiftly mix up a short-lived alchemical item to use at a moment's notice. You create a single alchemical item of your advanced alchemy level or lower that's in your formula book without having to spend the normal monetary cost in alchemical reagents or needing to attempt a Crafting check. This item has the infused trait, but it remains potent only until the start of your next turn.  

Advanced Concoction - Feat 6

[Archetype]
Prerequisites Basic Concoction feat
You gain one alchemist feat. For the purpose of meeting its prerequisites, your alchemist level is equal to half your character level. You can select this feat more than once. Each time you select it, you gain another alchemist feat.  

Expert Alchemy - Feat 6

[Archetype]
Prerequisites Alchemist Dedication feat; expert in Crafting
Your advanced alchemy level increases to 3. At 10th level, it increases to 5.  

Master Alchemy - Feat 12

[Archetype]
Prerequisites Expert Alchemy feat; master in Crafting
Your advanced alchemy level increases to 7. For every level you gain beyond 12th, your advanced alchemy level increases by 1.  

Barbarian

There’s an emotional power deep inside you that sometimes breaks loose, granting you some of the might of a barbarian in addition to your other abilities. The barbarian archetype is a great choice for characters that emphasize Strength and melee attacks more than usual for their class, as long as they can handle Rage’s spellcasting restriction. It’s especially good for characters looking to add more damage.  

Barbarian Dedication - Feat 2

[Archetype][Dedication][Multiclass]
Prerequisites STR 14; CON 14
You become trained in Athletics; if you were already trained in Athletics, you instead become trained in a skill of your choice. You become trained in barbarian class DC. You can use the Rage action (see Barbarian class). Choose an instinct as you would if you were a barbarian. You have that instinct for all purposes and become bound by its anathema, but you don’t gain any of the other abilities it grants.

Special: You cannot select another dedication feat until you have gained two other feats from the barbarian archetype.  

Barbarian Resiliency - Feat 4

[Archetype]
Prerequisites Barbarian Dedication feat; your base HP/level from your class is 10 or less
You gain 3 additional Hit Points for each barbarian archetype class feat you have. As you continue selecting barbarian archetype class feats, you continue to gain additional Hit Points in this way.  

Basic Fury - Feat 4

[Archetype]
Prerequisites Barbarian Dedication feat
You gain a 1st- or 2nd-level barbarian class feat.  

Advanced Fury - Feat 6

[Archetype]
Prerequisites Basic Fury feat
You gain one barbarian class feat. For the purpose of meeting its prerequisites, your barbarian level is equal to half your character level. You can select this feat more than once. Each time you select it, you gain another barbarian class feat.  

Instinct Ability - Feat 6

[Archetype]
Prerequisites Barbarian Dedication feat
You gain the instinct ability for the instinct you chose for Barbarian Dedication.  

Juggernaut's Fortitude - Feat 12

[Archetype]
Prerequisites Barbarian Dedication feat; expert in Fortitude saves
Your proficiency rank in Fortitude saves increases to master.  

Bard

A muse has called you to dabble in occult lore, allowing you to cast a few spells. The deeper you delve, the more powerful your performances become. The bard archetype grants powerful effects that tend to use actions; it’s a great choice if you have actions to spare.  

Bard Dedication - Feat 2

[Archetype][Dedication][Multiclass]
Prerequisites CHA 14
You cast spells like a bard and gain the Cast a Spell activity. You gain a spell repertoire with two common cantrips from the occult spell list or any other occult cantrips you learn or discover. You're trained in spell attack rolls and spell DCs for occult spells. Your key spellcasting ability for bard archetype spells is Charisma, and they are occult bard spells. You become trained in Occultism and Performance; for each of these skills in which you were already trained, you instead become trained in a skill of your choice. Choose a muse as you would if you were a bard. You have that muse for all purposes, allowing you to take that muse's feats, but you don't gain any of the other abilities it grants.

Special: You cannot select another dedication feat until you have gained two other feats from the bard archetype.  

Basic Bard Spellcasting - Feat 4

[Archetype]
Prerequisites Bard Dedication feat
You gain the basic spellcasting benefits. Each time you gain a spell slot of a new level from the bard archetype, add a common occult spell or another spell you learned or discovered to your repertoire, of the appropriate spell level.  

Basic Muse's Whispers - Feat 4

[Archetype]
Prerequisites Bard Dedication feat
You gain a 1st- or 2nd-level bard feat.  

Advanced Muse's Whispers - Feat 6

[Archetype]
Prerequisites Basic Muse's Whispers feat
You gain one bard feat. For the purpose of meeting its prerequisites, your bard level is equal to half your character level. You can select this feat more than once. Each time you select it, you gain another bard feat.  

Counter Perform - Feat 6

[Archetype]
Prerequisites Bard Dedication feat
You gain the counter performance composition spell. If you don’t already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by engaging your muse.  

Inspirational Performance - Feat 8

[Archetype]
Prerequisites Bard Dedication feat
You gain the inspire courage composition cantrip.  

Occult Breadth - Feat 8

[Archetype]
Prerequisites Basic Bard Spellcasting feat
Your repertoire expands, and you can cast more occult spells each day. Increase the number of spells in your repertoire and the number of spell slots you gain from bard archetype feats by 1 for each spell level other than your two highest bard spell slots.  

Expert Bard Spellcasting - Feat 12

[Archetype]
Prerequisites Basic Bard Spellcasting feat; master in Occultism
You gain the expert spellcasting benefits.  

Master Bard Spellcasting - Feat 18

[Archetype]
Prerequisites Expert Bard Spellcasting feat; legendary in Occultism
You gain the master spellcasting benefits.  

Champion

You have sworn a solemn oath to your deity, who has granted you champion powers to aid you in your cause. The champion archetype greatly improves defenses, particularly armor. It’s a great way for a character to gain armor proficiency or a powerful defensive reaction.  

Champion Dedication - Feat 2

[Archetype][Dedication][Multiclass]
Prerequisites STR 14; CHA 14
Choose a deity and cause as you would if you were a champion. You become trained in light, medium, and heavy armor. You become trained in Religion and your deity’s associated skill; for each of these skills in which you were already trained, you instead become trained in a skill of your choice. You become trained in champion class DC. You are bound by your deity’s anathema and must follow the champion’s code and alignment requirements for your cause. You don’t gain any other abilities from your choice of deity or cause.

Special: You cannot select another dedication feat until you have gained two other feats from the champion archetype.  

Basic Devotion - Feat 4

[Archetype]
Prerequisites Champion Dedication feat
You gain a 1st- or 2nd-level champion class feat.  

Champion Resiliency - Feat 4

[Archetype]
Prerequisites Champion Dedication feat; your base HP/level from your class is 8 or less
You gain 3 additional Hit Points for each champion archetype class feat you have. As you continue selecting champion archetype class feats, you continue to gain additional Hit Points in this way.  

Healing Touch - Feat 4

[Archetype]
Prerequisites Champion Dedication feat
You gain the appropriate devotion spell for your cause (lay on hands for the paladin, redeemer, and liberator). If you don’t already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by praying or serving your deity.  

Advanced Devotion - Feat 6

[Archetype]
Prerequisites Basic Devotion feat
You gain one champion class feat. For the purpose of meeting its prerequisites, your champion level is equal to half your character level. You can select this feat more than once. Each time you select it, you gain another champion class feat.  

Champion's Reaction - Feat 6

[Archetype]
Prerequisites Champion Dedication feat
You can use the champion’s reaction associated with your cause.  

Divine Ally - Feat 6

[Archetype]
Prerequisites Champion Dedication feat
You gain a divine ally of your choice.  

Diverse Armor Expert - Feat 14

[Archetype]
Prerequisites Champion Dedication feat; expert in unarmored defense or one or more types of armor
Your proficiency ranks for light armor, medium armor, heavy armor, and unarmored defense all increase to expert.  

Cleric

You are an ordained priest of your deity and have even learned how to cast a few divine spells. Though your main training lies elsewhere, your religious calling provides you divine gifts. The cleric archetype is a great way to create a character of another class who’s a devotee of a particular deity. The many domains available to clerics of different deities present a variety of options for focus spells.
  • Alchemist clerics work well with the chirurgeon field, healing various ailments with either alchemy or spells.
  • Martial clerics are typically looking for a potent domain spell or some healing to use in a pinch.
  • Divine sorcerer clerics double down as the ultimate divine spellcasters.
  • Other spellcaster clerics diversify their options, becoming theurgic characters who combine two magical traditions.
  • Characters seeking knowledge - oracles, investigators - will often turn to faith to gain greater insights that mortals cannot ken.
 

Cleric Dedication - Feat 2

[Archetype][Dedication][Multiclass]
Prerequisites WIS 14
You cast spells like a cleric. You gain access to the Cast a Spell activity. You can prepare two common cantrips each day from the divine spell list in this book or any other divine cantrips you learn or discover. You're trained in spell attack rolls and spell DCs for divine spells. Your key spellcasting ability for cleric archetype spells is Wisdom, and they are divine cleric spells. Choose a deity as you would if you were a cleric. You become bound by that deity's anathema. You become trained in Religion and your deity's associated skill; for each of these skills in which you were already trained, you instead become trained in a skill of your choice. You don't gain any other abilities from your choice of deity.

Special: You cannot select another dedication feat until you have gained two other feats from the cleric archetype.  

Basic Cleric Spellcasting - Feat 4

[Archetype]
Prerequisites Cleric Dedication feat
You gain the basic spellcasting benefits. You can prepare your deity’s spells in your spell slots of the appropriate level from the cleric archetype.  

Basic Dogma - Feat 4

[Archetype]
Prerequisites Cleric Dedication feat
You gain a 1st- or 2nd-level cleric class feat.  

Advanced Dogma - Feat 6

[Archetype]
Prerequisites Basic Dogma feat
You gain one cleric class feat. For the purpose of meeting its prerequisites, your cleric level is equal to half your character level. You can select this feat more than once. Each time you select it, you gain another cleric class feat.  

Divine Breadth - Feat 8

[Archetype]
Prerequisites Basic Cleric Spellcasting feat
You can cast more divine spells each day. Increase the spell slots you gain from cleric archetype feats by 1 for each spell level other than your two highest cleric spell slots.  

Expert Cleric Spellcasting - Feat 12

[Archetype]
Prerequisites Basic Cleric Spellcasting feat; master in Religion
You gain the expert spellcasting benefits.  

Master Cleric Spellcasting - Feat 18

[Archetype]
Prerequisites Expert Cleric Spellcasting feat; legendary in Religion
You gain the master spellcasting benefits.  

Druid

You have entered a druidic circle and learned a few of the order’s secrets, granting you primal power. The druid archetype can provide a bit of healing or elemental damage and can increase your utility in a natural environment with spells like speak with animals and meld into stone.  

Druid Dedication - Feat 2

[Archetype][Dedication][Multiclass]
Prerequisites WIS 14
You cast spells like a druid. You gain access to the Cast a Spell activity. You can prepare two common cantrips each day from the primal spell list in this book or any other primal cantrips you learn or discover. You're trained in spell attack rolls and spell DCs for primal spells. Your key spellcasting ability for druid archetype spells is Wisdom, and they are primal druid spells.You learn the Druidic language, and you are bound by the druid's anathema.

Choose a druidic order. You become a member of that order and are also bound by its specific anathema, allowing you to take the order's feats. You become trained in Nature and your order's associated skill; for each of these skills in which you were already trained, you become trained in a skill of your choice. You don't gain any other abilities from your choice of order.

Special: You cannot select another dedication feat until you have gained two other feats from the druid archetype.  

Basic Druid Spellcasting - Feat 4

[Archetype]
Prerequisites Druid Dedication feat
You gain the basic spellcasting benefits.  

Basic Wilding - Feat 4

[Archetype]
Prerequisites Druid Dedication feat
You gain a 1st- or 2nd-level druid class feat.  

Order Spell - Feat 4

[Archetype]
Prerequisites Druid Dedication feat
You gain the initial order spell from your order. If you don’t already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by being one with nature.  

Advanced Wilding - Feat 6

[Archetype]
Prerequisites Basic Wilding feat
You gain one druid class feat. For the purpose of meeting its prerequisites, your druid level is equal to half your character level. You can select this feat more than once. Each time you select it, you gain another druid class feat.  

Primal Breadth - Feat 8

[Archetype]
Prerequisites Basic Druid Spellcasting feat
Increase the spell slots you gain from druid archetype feats by 1 for each spell level other than your two highest druid spell slots.  

Expert Druid Spellcasting - Feat 12

[Archetype]
Prerequisites Basic Druid Spellcasting feat; master in Nature
You gain the expert spellcasting benefits.  

Master Druid Spellcasting - Feat 18

[Archetype]
Prerequisites Expert Druid Spellcasting feat; legendary in Nature
You gain the master spellcasting benefits.  

Fighter

You have spent time learning the art of warfare, increasing your skill with martial arms and at wearing armor. With further training, you can become a true combat specialist. The fighter archetype grants access to great feats for characters focusing on any combat style, and it’s particularly helpful for characters looking to diversify their offensive abilities or focus on more powerful weapons.
  • Artificer fighters, specifically legendary blacksmiths, can both build and wield masterwork weapons and armors.
  • Barbarian fighters can combine their talents with two-handed weapons with some of the fighter’s two-handed feats to devastating effect.
  • Champion fighters focus on a style of combat exemplified by their deity. A shield-using champion benefits from the best of both worlds in shield feats.
  • Monk fighters are great at combining unusual weapon styles. For instance, a monks isn’t hindered by a restriction to keep one hand free, because they want to punch you with that hand anyway.
  • Ranger fighters can either specialize in archery or use their fighter feats to pick up an unusual combat style combination.
  • Rogue fighters can make good use of fighter’s free hand, two-weapon fighting, or archery feats.
  • Spellcaster fighters benefit greatly from the additional weapon proficiencies, and fighter is a solid choice for any spellcaster of a particularly martial bent.
 

Fighter Dedication - Feat 2

[Archetype][Dedication][Multiclass]
Prerequisites STR 14; DEX 14
You become trained in simple weapons and martial weapons. You become trained in your choice of Acrobatics or Athletics; if you are already trained in both of these skills, you instead become trained in a skill of your choice. You become trained in fighter class DC.

Special: You cannot select another dedication feat until you have gained two other feats from the fighter archetype.  

Basic Maneuver - Feat 4

[Archetype]
Prerequisites Fighter Dedication feat
You gain a 1st- or 2nd-level fighter class feat.  

Fighter Resiliency - Feat 4

[Archetype]
Prerequisites Fighter Dedication feat; your base HP/level from your class is 8 or less
You gain 3 additional Hit Points for each fighter archetype class feat you have. As you continue selecting fighter archetype class feats, you continue to gain additional Hit Points in this way.  

Opportunist - Feat 4

[Archetype]
Prerequisites Fighter Dedication feat
You gain the Attack of Opportunity reaction.

Attack of Opportunity {Reaction}
Trigger A creature within your reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it’s using.

You lash out at a foe that leaves an opening. Make a melee Strike against the triggering creature. If your attack is a critical hit and the trigger was a manipulate action, you disrupt that action. This Strike doesn’t count toward your multiple attack penalty, and your multiple attack penalty doesn’t apply to this Strike.
 

Advanced Maneuver - Feat 6

[Archetype]
Prerequisites Basic Maneuver feat
You gain a fighter class feat. For the purpose of meeting its prerequisites, your fighter level is equal to half your character level. You can select this feat more than once. Each time you select it, you gain another fighter class feat.  

Diverse Weapon Expert - Feat 12

[Archetype]
Prerequisites Fighter Dedication feat; expert with any weapon or unarmed attack
Your proficiency ranks for simple weapons and martial weapons increase to expert, and your proficiency rank for advanced weapons increases to trained.  

Monk

Monastic training has taught you martial arts and allowed you to hone your mind, body, and spirit to new heights. The monk archetype is a strong choice for any character that fights unarmored or with unarmed attacks.
  • Barbarian monks with the animal instinct can combine the barbarian’s excellent unarmed damage with the monk’s diverse unarmed special abilities.
  • Psychic monks seek perfection of mind and body, honing themselves into versatile, self-contained weapons.
  • Fighter monks can supplement free-fighting and add mobility to the fighter’s toolkit.
  • Rogue monks are incredibly effective because stances grant some of the best agile finesse attacks and flurry gives more sneak attacks.
  • Spellcaster monks can fight with a free hand and still use material components to cast spells.
 

Monk Dedication - Feat 2

[Archetype][Dedication][Multiclass]
Prerequisites STR 14; DEX 14
You become trained in unarmed attacks and gain the powerful fist class feature. You become trained in your choice of Acrobatics or Athletics; if you are already trained in both of these skills, you become trained in a skill of your choice. You become trained in monk class DC.

Special: You can’t select another dedication feat until you have gained two other feats from the monk archetype.  

Basic Kata - Feat 4

[Archetype]
Prerequisites Monk Dedication feat
You gain a 1st- or 2nd-level monk class feat.  

Monk Resiliency - Feat 4

[Archetype]
Prerequisites Monk Dedication feat; your base HP/level from your class is 8 or less
You gain 3 additional Hit Points for each monk archetype class feat you have. As you continue selecting monk archetype class feats, you continue to gain additional Hit Points in this way.  

Advanced Kata - Feat 6

[Archetype]
Prerequisites Basic Kata feat
You gain one monk class feat. For the purpose of meeting its prerequisites, your monk level is equal to half your character level. You can select this feat more than once. Each time you select it, you gain another monk class feat.  

Monk Moves - Feat 8

[Archetype]
Prerequisites Monk Dedication feat
You gain a +10-foot status bonus to your Speed when you’re not wearing armor.  

Monk's Flurry - Feat 10

[Archetype]
Prerequisites Monk Dedication feat
You gain the Flurry of Blows action.

Flurry of Blows {One Action}
[Monk][Flourish]
Make two unarmed Strikes. If both hit the same creature, combine their damage for the purpose of resistances and weaknesses. Apply your multiple attack penalty to the Strikes normally. As it has the flourish trait, you can use Flurry of Blows only once per turn.
 

Perfection's Path - Feat 12

[Archetype]
Prerequisites Monk Dedication feat; expert in a Saving Throw
Choose one saving throw (Fortitude, Reflex, or Will) in which you are an expert. Your proficiency rank in the chosen saving throw increases to master.  

Ranger

You have studied hunting, tracking, and wilderness survival, adding a ranger’s tools to your skill set. The ranger archetype has access to excellent options to improve a character’s monster knowledge and survival skills, but ranger is of particular interest to any character wanting to become a dedicated archer.
  • Alchemist rangers can add snares to their daily free items, benefiting from a strong Crafting modifier, and their Intelligence makes them exceptional with monster knowledge feats. The ranger archetype is also useful to bombers who want to alternate with in bow attacks.
  • Champion rangers are particularly fitting for deities who connect thematically to nature or have a bow as their favored weapon.
  • Fighter rangers are among the most fearsome archers, combining the best archery feats from both classes to create a fighting style unique to each fighter ranger.
  • Rogue rangers make excellent snipers or ranged skirmishers, and snares let them be on the other side of traps for a change.
  • Spellcaster rangers benefit greatly from ranger’s feat support, backing up their spells with ranged weapon attacks. Druids have the most thematic overlap with rangers among the spellcasters, allowing you to create a true master of the wilderness.
  • Swashbuckler rangers can best use their high DEX for melee and ranged combat, spreading their damage across the field wherever it's needed.
 

Ranger Dedication - Feat 2

[Archetype][Dedication][Multiclass]
Prerequisites DEX 14
You become trained in Survival; if you were already trained in Survival, you instead become trained in another skill of your choice. You become trained in ranger class DC. You can use the Hunt Prey action.

Special: You cannot select another dedication feat until you have gained two other feats from the ranger archetype.

Hunt Prey {One Action}
[Concentrate][Ranger]
You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration. You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you Track your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you’re hunting.

You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations.
 

Basic Hunter's Trick - Feat 4

[Archetype]
Prerequisites Ranger Dedication feat
You gain a 1st- or 2nd-level ranger class feat.  

Ranger's Resiliency - Feat 4

[Archetype]
Prerequisites Ranger Dedication feat; your base HP/level from your class is 8 or less
You gain 3 additional Hit Points for each ranger archetype class feat you have. As you continue selecting ranger archetype class feats, you continue to gain additional Hit Points in this way.  

Advanced Hunter's Trick - Feat 6

[Archetype]
Prerequisites Basic Hunter's Trick feat
You gain one ranger class feat. For the purpose of meeting its prerequisites, your ranger level is equal to half your character level. You can select this feat more than once. Each time you select it, you gain another ranger class feat.  

Master Spotter Ranger - Feat 12

[Archetype]
Prerequisites Ranger Dedication feat; expert in Perception
Your proficiency rank in Perception increases to master.  

Rogue

You’ve learned to sneak, steal, and disable traps. With time and luck, you’ll become capable of moving through the shadows, striking unseen, and escaping without notice. Nearly any character can benefit from the many skills and tricks the rogue archetype grants.
  • Alchemist rogues can use the rogue’s Poison Weapon to great effect with their daily poisons, and sneak attack is a nice boost to bomb damage.
  • Barbarian rogues can become masters in every save and diversify their skills.
  • Champion rogues add damage from sneak attack while protecting their flanking partners from harm.
  • Fighter rogues combine the fighter’s accuracy with extra damage, a deadly combination for archers or finesse fighters.
  • Monk rogues have great synergy, since many stances grant powerful Strikes that work with sneak attack.
  • Ranger rogues benefit from the shared focus on trailing foes and catching them flat-footed. The flurry edge can get you many sneak attacks, and the precision edge doubles down on precision damage.
  • Spellcaster rogues use the rogue multiclass to shore up skills or to pick up tricky rogue feats like Mobility to help keep them safe.
 

Rogue Dedication - Feat 2

[Archetype][Dedication][Multiclass]
Prerequisites DEX 14
You gain a skill feat and the rogue’s surprise attack class feature. You become trained in light armor. In addition, you become trained in Stealth or Thievery plus one skill of your choice; if you are already trained in both Stealth and Thievery, you become trained in an additional skill of your choice. You become trained in rogue class DC.

Special: You cannot gain another dedication feat until you have gained two other feats from the rogue archetype.  

Basic Trickery - Feat 4

[Archetype]
Prerequisites Rogue Dedication feat
You gain a 1st- or 2nd-level rogue class feat.  

Rogue Sneak Attacker - Feat 4

[Archetype]
Prerequisites Rogue Dedication feat
You gain the sneak attack class feature, except it deals 1d4 damage, increasing to 1d6 at 6th level. You don’t increase the number of dice as you gain levels.  

Advanced Trickery - Feat 6

[Archetype]
Prerequisites Basic Trickery feat
You gain one rogue class feat. For the purpose of meeting its prerequisites, your rogue level is equal to half your character level. You can select this feat more than once. Each time you select it, you gain another rogue class feat.  

Rogue Skill Mastery - Feat 8

[Archetype]
Prerequisites Rogue Dedication feat; trained in at least one skill and expert in at least one skill
Increase your proficiency rank in one of your skills from expert to master and in another of your skills from trained to expert. You gain a skill feat associated with one of the skills you chose. You can select Rogue Skill Mastery up to five times.  

Uncanny Dodge - Feat 10

[Archetype]
Prerequisites Rogue Dedication feat
You gain the deny advantage class feature.  

Rogue Evasiveness - Feat 12

[Archetype]
Prerequisites Rogue Dedication feat; expert in Reflex saves
Your proficiency rank for Reflex saves increases to master.  

Sorcerer

You coax the magic power in your blood to manifest, accessing magic others don’t expect you to have. The sorcerer archetype is a method for anyone to pick up commonly useful spells, such as invisibility and haste.  

Sorcerer Dedication - Feat 2

[Archetype][Dedication][Multiclass]
Prerequisites CHA 14
Choose a bloodline. You become trained in the bloodline's two skills; for each of these skills in which you were already trained, you become trained in a skill of your choice. You cast spells like a sorcerer. You gain access to the Cast a Spell activity. You gain a spell repertoire with two common cantrips from the spell list associated with your bloodline, from the spells granted by your bloodline, or any other cantrips of that tradition you learn or discover. You're trained in spell attack rolls and spell DCs for your tradition's spells. Your key spellcasting ability for sorcerer archetype spells is Charisma, and they are sorcerer spells of your bloodline's tradition. You don't gain any other abilities from your choice of bloodline.

Special: You cannot select another dedication feat until you have gained two other feats from the sorcerer archetype.  

Basic Blood Potency - Feat 4

[Archetype]
Prerequisites Sorcerer Dedication feat
You gain a 1st- or 2nd-level sorcerer class feat.  

Basic Bloodline Spell - Feat 4

[Archetype]
Prerequisites Sorcerer Dedication feat
You gain your bloodline’s initial bloodline spell. If you don’t already have one, you also gain a focus pool of 1 Focus Point, which you can Refocus without any special effort.  

Basic Sorcerer Spellcasting - Feat 4

[Archetype]
Prerequisites Sorcerer Dedication feat
You gain the basic spellcasting benefits. Each time you gain a spell slot of a new level from the sorcerer archetype, add a spell of the appropriate spell level to your repertoire: a common spell of your bloodline’s tradition, one of your bloodline’s granted spells, or another spell you have learned or discovered.  

Advanced Blood Potency - Feat 6

[Archetype]
Prerequisites Basic Blood Potency feat
You gain one sorcerer class feat. For the purpose of prerequisites, your sorcerer level is half your character level. You can select this feat more than once. Each time you do, you gain another sorcerer class feat.  

Bloodline Breadth - Feat 8

[Archetype]
Prerequisites Basic Sorcerer Spellcasting feat
Your repertoire expands, and you can cast more spells of your bloodline's tradition each day. Increase the number of spells in your repertoire and number of spell slots you gain from sorcerer archetype feats by 1 for each spell level other than your two highest sorcerer spell slots.  

Expert Sorcerer Spellcasting - Feat 12

[Archetype]
Prerequisites Basic Sorcerer Spellcasting feat; master in Arcana, Nature, Occult, or Religion, depending on bloodline
You gain the expert spellcasting benefits.  

Master Sorcerer Spellcasting - Feat 18

[Archetype]
Prerequisites Expert Sorcerer Spellcasting feat; legendary in Arcana, Nature, Occult, or Religion, depending on bloodline
You gain the master spellcasting benefits.    

Wizard

You have dabbled in the arcane arts and, through discipline and academic study, learned how to cast a few spells. The wizard archetype grants versatile prepared spells, perfect for characters looking to add some extra utility.  

Wizard Dedication - Feat 2

[Archetype][Dedication][Multiclass]
Prerequisites INT 14
You cast spells like a wizard, gaining a spellbook with four common arcane cantrips of your choice. You gain the Cast a Spell activity. You can prepare two cantrips each day from your spellbook. You're trained in arcane spell attack rolls and spell DCs. Your key spellcasting ability for wizard archetype spells is Int, and they are arcane wizard spells. You become trained in Arcana; if you were already trained in Arcana, you instead become trained in a skill of your choice.

Special: You can’t select another dedication feat until you have gained two other feats from the wizard archetype.  

Arcane School Spell - Feat 4

[Archetype]
Prerequisites Wizard Dedication feat
Select one arcane school of magic. You gain the school’s initial school spell. If you don’t already have one, you gain a focus pool of 1 Focus Point, which you can Refocus by studying.  

Basic Arcana - Feat 4

[Archetype]
Prerequisites Wizard Dedication feat
You gain a 1st- or 2nd-level wizard class feat of your choice.  

Basic Wizard Spellcasting - Feat 4

[Archetype]
Prerequisites Wizard Dedication feat
You gain the basic spellcasting benefits. Each time you gain a spell slot of a new level from the wizard archetype, add two common spells of that level to your spellbook.  

Advanced Arcana - Feat 6

[Archetype]
Prerequisites Basic Arcana feat
You gain one wizard class feat. For the purpose of meeting its prerequisites, your wizard level is equal to half your character level. You can select this feat more than once. Each time you select it, you gain another wizard class feat.  

Arcane Breadth - Feat 8

[Archetype]
Prerequisites Basic Wizard Spellcasting feat
You can cast more arcane spells each day. Increase the spell slots you gain from wizard archetype feats by 1 for each spell level other than your two highest wizard spell slots.  

Expert Wizard Spellcasting - Feat 12

[Archetype]
Prerequisites Basic Wizard Spellcasting feat; master in Arcana
You gain the expert spellcasting benefits.  

Master Wizard Spellcasting - Feat 18

[Archetype]
Prerequisites Expert Wizard Spellcasting feat; legendary in Arcana
You gain the master spellcasting benefits.      
  • Coming Soon
  • Artificer (multiclass)
  • Cursewright (multiclass)
  • Duelist - see Aldori Duelist
  • Investigator (multiclass)
  • Living Monolith
  • Magus (multiclass)
  • Marshal (multiclass)
  • Mask Warrior - see Magic Warrior
  • Oracle (multiclass)
  • Pathfinder
  • Psychic (multiclass)
  • Runescarred
  • Sentinel Against Undead - see Lastwall Sentry
  • Summoner (multiclass)
  • Swashbuckler (multiclass)
  • Witch (multiclass)

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