The sprawling lands and endless challenges of Tyradiil forge heroes and villains of many different stripes. A myriad of dangers constantly encroach upon innocents in need of protection, even as the legends and the magic of the past challenge those brave enough to reshape the world—for good or ill. The material in this section offers a number of new options for player characters to define who they are and what they wish to become. The character options in this book are useful for players and Dungeon Masters alike, allowing adventurers and NPCs to take starring and supporting roles in your Tyradiil D&D campaign. In this chapter, you’ll find stories and statistics that tie parts of the Player’s Handbook and the broader world of D&D to the lands of Tyradiil, as well as new subclasses, new backgrounds, and new spells, some of which are focused on an esoteric study of magic known as Dynamancy. The races, classes, and magic presented in this section might have different origins or defy the expectations established in other D&D books. The information in this section is specific to Tyradiil. If something in this book differs from what’s presented in the Player’s Handbook, this material takes precedence in a Tyradiil campaign.