Zekenom's Energy Lock Spell in Zekenom's Guide to Tyradiil | World Anvil
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Zekenom's Energy Lock

Choose one creature or object (up to 500 lbs.) that you can see. If the target is a creature, they must make a Constitution save against your spell save DC or be put into a state of stasis; all of the energy within it locked in time. While in this state, the target is effectively paralyzed, but cannot take damage. If they are airborne, they remain in the air and do not fall. When the spell's duration ends, add 10 feet of fall damage for each attack that hit the target while it was frozen, and send them flying an equal distance in a direction of your choosing. Any creatures or objects in their path take half of the fall damage. If the target succeeds the saving throw, no attacks hit them while they are frozen, or you lose your concentration, then nothing happens and they continue their activity as normal.     If this spell is used on an immovable rod, the rod implodes once the duration ends, destroying itself. Any creature within 5 feet of the rod immediately takes 12d6 force damage.   Classes
  • Wizard
Level: 4th   Casting Time: 1 Action   Range/Area: Sight   Components: V, S, M *   Duration: Concentration, 1 Round   School: Enchantment   Attack/Save: CON Save   Damage/Effect: Paralyzed   * - (a magical icicle that can't melt)

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