Energy Pull Spell in Zekenom's Guide to Tyradiil | World Anvil
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Energy Pull

You pull energy from the matter around you and bestow it on one creature of your choice. For one round, that creature's movement speed is increased by 10ft, they have advantage on strength and dexterity checks, and add 1d8 of damage to their next melee attack.   At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the amount of damage added increases by 1d8 for each slot level above 1st.   Classes
  • Wizard
  • The Constructor
Level: 2nd   Casting Time: 1 Action   Range/Area: Sight   Components: V, S, M *   Duration: Concentration, 1 Round   School: Evocation   Attack/Save: None   Damage/Effect: Melee Attacks   * - (5 small plants, which are consumed upon casting)

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