Cleric - Stone Domain
Servants of the stone god Omros, clerics of this domain focus on controlling and manipulating any nonliving natural material created on the planet Tyradiil. Hefty and stoic, they once served as guardians of many cities, using their massive defensive, offensive and utilitarian abilities to protect others.
As a cleric of the Stone Domain, you will literally be able to shape the battlefield as you please. Keep your enemies in-line with the signature spell Fissure Drive, create massive defensive walls, or mold new weapons out of stone.
Domain Spells
1st level Stone Domain featureStone Domain Spells
You gain domain spells at the cleric levels listed in the Stone Domain Spells table. See the Divine Domain class feature for how domain spells work. 1st: Earth Tremor, Fissure Drive 3rd: Earthbind, Maximilian's Earthen Grasp 5th: Erupting Earth, Meld Into Stone 7th: Stoneskin, Elemental Bane 9th: Wall of Stone, Circle of PowerBonus Profciencies
1st level Stone Domain feature You gain proficiency with heavy armor and mason's tools.Earthlock
1st level Stone Domain feature Starting at 1st level, once per short rest, you can encase any medium creature you can see in a shell of stone. If the creature resists, it must succeed a dexterity saving throw against your spell save DC or become restrained until you dismiss the effect, or until they succeed a DC 30 strength check on their turn. This ability can only be used if the target creature is standing on solid ground.Channel Divinity: Omros's Protection
2nd level Stone Domain feature Starting at 2nd level, you can use your channel divinity to harden your skin and grant yourself some extra protection. Your skin gains a gray tinge and becomes very difficult to penetrate. You gain resistance to nonmagical piercing damage, and you gain 5 temporary hit points. Your movement speed is also decreased by 5ft. The effect lasts until the temporary hit points are gone. At level 5, the temporary hit points increase to 15, and 25 at level 10.Create Cliff
6th level Stone Domain feature Starting at 6th level, Omros grants you the ability to move earth upward to create sheer walls of rock. Once per long rest, you can create a 10ft high, 15ft. wide cliff with one edge (you decide where the edge is) anywhere there is space for one in an area you can see. Any creature on the edge of the cliff must make a dexterity saving throw against your spell save DC or fall and be knocked prone. This ability can only be used if you are standing on solid ground.Sink of Omros
8th level Stone Domain feature Starting at 8th level, any hostile creature that comes within 5ft. of you immediately begins slowly sinking into the ground. While in combat, a 5ft. circle centered on you becomes difficult terrain for hostile creatures. If a creature remains there for more than one round, it becomes grappled.Master of Stone
17th level Stone Domain feature At 17th level, your ability to control stone and earth has been perfected. You can now cast Wall of Stone at will as an action, bonus action, or reaction.Remove these ads. Join the Worldbuilders Guild
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