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Rest Rules

Rests are crucial for characters to regain their resources, especially for those with spells slots and abilities that require long rests to recover. For players seeking a more challenging experience in Dark Fantasy Settings, you can change the rules for resting into the following suggested format:   Quick rest (1 hour) — characters may consume hit dice to regain hit points and that is all.   Short rest (8 hours) — characters may gain the regular benefits of a Short Rest, as long they can maintain the 8 hours uninterrupted by a period of strenuous activity lasting more than one hour.   Long rest (36 hours) — characters may gain the regular benefits of a Long Rest, but with the added requirement that they rest somewhere that affords them shelter, comfort, warmth, and relative safety, such as in a settlement or a homestead. The Long rest must encompass one day of light activity (such as crafting, etc.) between town nights of rest in a safe place. This will encourage the party to actually seek out places of civilization in order to replenish their resources. All hit dice are recovered after a Long rest.

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