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Yonder

Febuary 9, 450

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To the rest of the world, it's almost a myth. A walled city rising over the edge of The Cliff, hanging on one corner of a continent, the far corner of the map-- Yonder. Centuries ago, it was a center of the world, but it's self-isolation has caused it to disappear from all but the oldest stories.   In Yonder, the walls make the world. The huge city-state is completely self-sufficient, and has enough conflict for a singular world. Even as citizens live lives as normal as could be, groups-- The Suits-- fight for control. The Diamonds, an elite family which rose from nothing, seeks control through money and the government; The Hearts, a sleek group of blatant white collar crime and not-so-blatant much-more-ugly crime, seeks control through crime and fear; The Clubs, the struggling, unorganized but determined police force, seek control through respect and the laws they believe to be right; The Spades, a young, mysterious and charismatic group, seek control through public opinion and public force.     Each group has its motivations, its virtues, its vices. As their turmoil and conflict reaches its peak, the citizens of Yonder, the world holding its breath far outside its walls, and a third force yet unrevealed to anyone may have to make a decision-- a decision that will affect the world more than Yonder's initial isolation ever did.

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