Pit Fighting Mechanics
- The match is 5 rounds.
- Contestants choose STR (Athletics) or DEX (Acrobatics) as their fighting style.
- They roll against each other. Winner wins the round.
- A critical hit or a win by more than 5 points is a possible knockout with the loser making a CON roll to avoid being rendered unconscious—either DC equal to the knockout roll or DC 15 (GM preference).
- Between rounds, players can choose to make a skill check or use an ability to gain advantage in the next round (have to explain what they do). Overt magic will likely be viewed as cheating.
- A knock out wins automatically; otherwise it’s 3 of 5 rounds.
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