Fell Character in Wyrmland | World Anvil
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Fell

Dabus Priest of Aoskar

  Fell is a fallen dabus. A former servant of the The Lady of Pain, he was cast out after becoming a priest of Aoskar, the dead god of portals. As a possible consequence of this, he does not float as most other dabus do. Rather, he walks upon the ground on his feet. He sells tattoos at his parlor, both mundane and magical in nature.
Current Location
Species
Other Ethnicities/Cultures
Children
Eyes
Red
Hair
Puffy White
Skin Tone/Pigmentation
Pale Yellowy Green
Aligned Organization
Ruled Locations

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Fell

Medium Dabus High Priest of Aoskar , Neutral

Armor Class 13
Hit Points 46
Speed 30ft

STR
9 -1
DEX
11 0
CON
10 0
INT
17 +3
WIS
17 +3
CHA
9 -1

Languages Dabus
Challenge 4


Description

Sign of One (-2 to Initiative)

Suggested Environments

Creating tattoos at his shop in the Market Ward, speaking at Signer safe houses throughout the Cage, or bricking up ooze portals in the Hive.


Fell casts spells as a 17th level Cleric, with a Spell DC of 17 and +9 Spell Attack bonus.

At will: thaumaturgy, mending, light

1/day: astral projection, gate

2/day: planeshift, forbiddance

3/day: dimension door, fabricate


Sign of One. -2 on Initiative checks, Immune to Illusion magic.   Symbols. The picture-symbols that appear above Fell's head when he communicates may be permanently grafter onto any smooth surface as a tattoo. Sometimes, though, an image above Fell's head may expand to become a solid, real-life object or creature.   During each round in which Fell communicates with a PC, the DM should roll 1d20. A roll of 20 indicates that a beneficial symbol (like a gate key) becomes real; a roll of 1 indicates that a harmful symbol (like a monster) becomes real. No creature that becomes real will attack Fell, though it may attack anyone nearby. Any creature or object that becomes real dissipates into nothingness in 1d4+4 rounds.   Once per day, Fell can cause any symbol to become real as a defensive or offensive measure.



 

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