Wild Coast
The westem shores of the Sea of Gearnat have long been called the Wild Coast,
for the region has been a haven tor malcontents, dissidents, demi-humans,
humanoids. and the outcasts of other states. If is a fair but not particularly fertile
area— rolling countryslde interspersed with woodlands, fens, and scattered clusters
of dwellings. Parts of the Gnarley Forest, all of the Welkwood east of the
Jewel River, and Sudd Forest are considered as being in this region. The Wild
Coast remains a free territory comprised of petty nobles, robber barons, guildheld
towns, flshing and forest villages, freebooters, mercenaries and displaced
persons of all sorts. This is due to the remote and isolated position it helm, its lack
of resources, and the fact that it has never been a desirable position strategically.
Portions of the area have been under the control of Celene. the Prince of Ulek,
the Gynarch of Hardby, and the Free City of Greyhawk at various times. The
inhabitants, being of a mind otherwise, have always managed to regain their
freedom.
There ls no question that the Wild Coast is known throughout the Flanaess as a
place of sanctuary. albeit a highly dangerous one, filled with adventure at the
very least. Its racially mixed peoples are well known as mercenaries and adventurers
themselves. The area gives rise to many outstanding clerics, fighters,
magic-users, and thieves. Legendary natives of the Wild Coast include such persons
as Mordenkainen, Robilar, and Tenser, to name but a few.
Tales relate that somewhere within the Suss there exists a lost city of the Old
Suloise— from which the Jewel River gained its name. It has never been found,
and the legend is highly doubtful. Since the Pomarj has been in the control of
rapacious humanoids, the southern portions of the Wild Coast have been less
than wholesome in any event, and expeditions into the Suss Forest have not
been attempted of late for obvious reasons.
Population: 150,000 + (est only)
Demi-humans: Many
Humanoids: Many
Resources: None outstanding
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