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Karakhans

Known as Horse Lords, Karakhan are the people of the far-off Kingdom of Karak  to the east. They trade with Tarantis  and Rallu and mercenary bands and outcasts from the kingdom can be found throughout the Wilderlands. Karakhans are ruled by a number of petty kings, all of whom pay homage to the High King. Theirs is an organized and clan-based society with a caste system that stifles advancement and leads some to seek their fortunes elsewhere. They export many exotic items and have some of the best mercantile magicians who produce wondrous craft items—robes that shimmer like stars, sculpture that seems to flow like water and weapons of fantastic craftsmanship. They value ritualized wrestling and arenas can be found in every village. Pointed helms with leather neck guards are common amongst warriors and leaders have dyed leather strips attached to the point for identification. They pride themselves as the best mounted archers in the world (better than even the Tharbrian nomads). Horses are common in their home kingdom and every citizen, it is said, owns at least one horse and rides each day. All citizens are required to keep armor and lance at the ready. The Karakhan of the Wilderlands have developed a strong dislike for Viridians, whether due to imperial pride or culture clash is not known.  

Description:

  Tan skin, black or red hair, green eyes, 5ft. 2 in., 120 lbs, average build though often bowlegged typically Lawful Neutral or Lawful Evil.   Racial Traits: As per the PHB for Human with the following changes or additions:  Skills: Handle Animal and Ride are class skills regardless of class chosen. Karakhan receive a +1 racial bonus to Ride checks.   • Feats: All Karakhan receive Mounted Warrior as a bonus feat so long as they are wearing light armor and not carrying a heavy load.   • Favored Class: Fighter, Cleric Languages: Karakhan. They may select Gishmesh and Common as bonus languages.

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