Zadash
Crime
Criminal elements are part of the very fabric of the city. Independent swindlers make their way through the poorer districts, pickpocketing freely behind the backs of overworked Crownsguard. The Myriad has patsies in every industry and most political offices, too. A crime boss known in some circles as the Gentleman runs a thieves' guild based in a network of underground tunnels called the Underworks. Crime is extremely profitable in Zadash, and has been fine-tuned for generations to be efficient, hard to trace, and largely invisible to the untrained eye
Demographics
Government
Defences
Industry & Trade
Districts
The Outersteads
Divided into the East and West Outersteads, this area is home to the poor and powerless of the city, a collection of slums and neighborhoods of hovels that cluster around and beyond the city walls. The majority of folks who live within these areas are humble crafters hoping to catch the eye of traders passing through, workers who handle the less desirable careers that keep the city functioning, or the destitute who are trying to regain control of their lives. Many sections are humble but welcoming, with family communities who work together to keep the peace when the Crownsguard are too sparse or too uncaring to watch over them. The regions beyond the walls are equal parts farming communities and tent cities. However, some areas of the Outersteads have become hotbeds for criminal activity, with locals disappearing often enough to cause discontent with the empire's indifference.
The Pentamarket
The Pentamarket is the bustling heart of commerce, a massive bazaar that rests at the junction of the city's five main roads. Here, all manner of guild shops and businesses provide both wares and lodging for droves of weary travelers. During many calendar holidays, this region of the city is flamboyantly decorated, and music and games fill the streets surrounding the crafters' temple, Hearth of the All-Hammer, and the massive gladiatorial arena known as the Victory Pit.
The Innerstead Sprawl
A labyrinth of houses owned by the working-class people of Zadash, the Sprawl bends between the other districts, acting as the boundary between them. Except for a few of the temples, such as the Valley Archive of the Cobalt Soul, the Platinum House, and the King's Hall, much of the architecture is simple and built for function.
The Tri-Spires
The Tri-Spires are known throughout the walls of Zadash as the neighborhood of the noble elite and the wealthy. Built on the ruins of the old Pious District after the fall of the Julous Dominion, the Tri-Spires now stand as the center of aristocracy and higher learning within the city — and, indeed, throughout the empire, second only to Rexxentrum. The region takes its name from the three large, uniquely constructed towers that lord over the skyline: the Zauberspire, the Constellation Bridge, and the Triumph Chime. The Zauberspire is the central tower of the Halls of Erudition, a beautiful ivory campus that is an extension of the Soltryce Academy. The Constellation Bridge looms over the Gilded Willows neighborhood as an extremely tall, thin watchtower that offers an incredible view of the entire city and the Marrow Valley beyond. Once a temple to Avandra, The Triumph Chime is now a squat, seven-story belfry outfitted with sleeping chambers, bars, and a raucous gambling hall.
The Signet Wall
The Signet Wall encloses the eastern end of the city and houses Zadash's reserve force of Righteous Brand soldiers. The Signet Ramparts are a collection of four simple stone and wood buildings that act as barracks and living quarters for all local Crownsguard. The clangs of training blades and blacksmiths' hammers fill the air for half the day, while drinking songs and bawdy rhymes fill the other half. Beyond those grounds lies the dark stone entrance to the impressive, eight-floor, subterranean prison known as the Umber Dungeon, where criminals from the streets of Zadash are held and punished, with the most dangerous imprisoned in the deepest cells. The Shrine of the Dawn, a temple of pale stone and stained glass dedicated to Pelor the Dawn Father, where both civilians and soldiers can worship, marks the center of the district. The eastern wall ends in the Marrow Keeps of the Righteous Brand, a massive stronghold surrounded by a half-dozen smaller fortifications that make up the southern bastion of the Crown's military power.