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BoBo's mimics

a set of three (used to be four) mimics that have all the necessary information to build a nation.   Chow: a book   Kow: a table   Dow: a chest.  
SRD

Mimic

Medium monstrosity (shapechanger), neutral
Armor Class 12 (natural armour)
Hit Points 58 ([roll:9d8+18)
Speed 15ft

STR
17 +3
DEX
12 +1
CON
15 +2
INT
5 -3
WIS
13 +1
CHA
8 -1

Skills darkvision 60 ft., passive Perception 11
Damage Immunities acid
Condition Immunities prone
Senses Stealth +5
Languages -
Challenge 2


Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also grappled by it (escape DC 13). Ability checks made to escape this grapple have disadvantage.
False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.
Grappler. The mimic has advantage on attack rolls against any creature grappled by it.
Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.


Actions

Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 ( 1d8+3 ) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 ( 1d8+3 ) piercing damage plus 4 ( 1d8 ) acid damage.


 
Children
Aligned Organization

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