Farm Regions (II & IV)
Farm Regions II and IV are located in the Northern Kingdom of Alhava, east of the City of Esbri. They are used as agricultural capital for the kingdom and are abundant in their resources.
Demographics
SPECIES:
- Human/Humanoid (43.81%)
- Animal Species (56.19%)
- Humans (55%)
- Mages (23.95%)
- Ilkans (19.03%)
- Tranox (2%)
- Upper Class (0.32%)
- Middle Class (42.43%)
- Lower Class (58.25%)
- Crop Farmworkers (29.01%)(
- Nursery Laborers (15.89%)
- Livestock Laborer (13.90%)
- Traders (11.07%)
- Animal Breeders (11.04%)
Government
Since Farm Regions II & IV are part of the North Kingdom, they are also under the rule of Monarchy by the Royal Family of Wit. Because of the long distance from the capital, the monarchy assigns a noble family to take watch of the regions and report back to them. (There are eight regions that are part of the North Kingdom.) The noble families assigned for Farm Regions II & III is the Bread Family and the Diligence Family.
Citizens are all being taxed 15% of what they earn and are mostly convinced that the 15% is used for the buying of machinery.
Defences
Most of the defenses in the farm regions are centered around the crops that are being tended and the goods that are being stored. After every 200 meters of crops, there are fences that are lined with magical properties (made by the South.) Magical properties include--- detecting an intruder (considered as someone who does not own that patch of crops) and alerting the owner through a crystal (Tiger Iron). The crystal would glow when their crops are being stolen by looters or being attacked by birds. The farm shed and barn owners also have this technology.
In terms of civilian protection, North Kingdom knights are deployed (with changing shifts ever week.)
Industry & Trade
The people of the Farm Regions II & IV make their living on the resources that nature has to offer for the North Kingdom does value environmental sustainability. Almost all of the inhabitants of this settlement make a living out of agriculture. They tend to crops, tend to animals, harvest the crops and sell them to vendors.
Most of the downsides rely on one, the climate and two, the Royal Family of Wit (who cheats the farmers that in times of tragedy, the city of Esbri first receives goods.)
Infrastructure
Most of the citizens use wood as their primary resource in building infrastructure as it is the easiest to get from the forest regions. The important establishments (meeting halls, postal services, etc.) follow the dome shaped roof design that the capital follows but buildings such as houses and farm sheds have simple straight roofs.
Farm Regions II & IV are settled on a large green field across from each other with a freshwater lake in the middle of them. All the crops are facing this lake, surrounding it. After meters and meters of crop fields, there are the barns and farm sheds which temporarily store harvests until they are sold in the markets or picked up by the other villages' vendors.
Assets
Human Workers, Wheat, Livestock, Crops, Tiger Iron Crystals, Water and Wood.
Geography
The location of these settlements is in the right center of the Northern Kingdom mainland and across from each other with a freshwater lake in the middle of them. The plains in the southern end of the lake facing the Farm Region IV is notably unique because of its natural beauty. The fields are in the form of rice terraces formed by farmers in 1229 EB as a way to effectively and quickly water the field during a drought. North of the lake, it's mostly plains.
There are various species of trees (most common: barneyl) and bushes (most common: blue quinces).
Remove these ads. Join the Worldbuilders Guild
Comments