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Waterdeep: Dragon Heist

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The Setting

  The world is Faerun. The region, the Forgotten Realms. The major locale: Waterdeep, the City of Splendors.  

Player Info

Player Rules

 
Players may create a character from any location along the Sword Coast but Waterdeep. Argue well with the DM for exceptions. For additional information, see the Sword Coast Adventurer's Guide   Players start at level 1. Players may use any rules in the D&D 5e Players Handbook or the Sword Coast Adventurer's Guide to build their character.
 

Player Motivations and Group Hook

 
Recently, you have come across a strange new item being sold in the local marketplaces, and on a whim, decided to buy it. It was a book, of sorts, but stranger than any book you've ever seen before. For one there was the price: one gold piece. Books normally start at 25 gp and go up from there depending on the value of their content. Stranger even than the cost is what it looked and felt like. It was roughly the same height and width as most books -- about a foot high and three quarters that wide, but far thinner than any book you've ever seen, being barely 20 pages in length. Additionally it had no binding cover such as books normally have, neither stiffened leather nor wood, simply another sheaf of the weirdly flimsy and easily torn paper. There was no binding really to speak of at all; the book was simply a stack of the weird paper with an interweaving of string down the center and folded over the string to create a folio. Not really a book at all, more a bundle of loose papers. And the writing! Every book you've ever read was written by hand, usually in the neat lettering of some scribe paid to copy the book. But this book featured large blocky letters perfectly aligned and you surmise that, somehow, this book was not, in fact, written by hand, but by some mechanical contraption that you do not fully understand.   The cost was high but not nearly as high as other books so on a whim you bought it. But not for the novelty of it. No, not that.   Instead, you were intrigued by the title and its potential content. On the front cover/page you read the following:
 
Volo's Waterdeep Enchiridion
A Visitor's Guide to the City's Splendors
By Volothamp Geddarm,
(Under the generous patronage of the Lords Melshimber)
 
And in smaller text at the bottom:
 
Published by Tym Waterdeep Limited in association with the Fellowship of Innkeepers and the Fellowship of Carters and Coachmen   I, Volothamp Geddarm, verily attest to the veracity of the words printed herein. "Set your course by the truth and you shall never be lost, no matter how far you wander." I coined this well-worn adage myself years ago, and it has served me well in all my travels *   * Consider any antinomy, jactitation, mendacity, obloquy, pasquinade, parapraxis, traducement, or similar found in this document to be corrigendum. Address claims of such to: Abricade Fellswop, Solicitor 17 Mulgomir's Way, Castle Ward, Waterdeep.
 
Reading through the book, eager for news of this City of Splendors, you found attached to the binding on the middle page a smaller sheaf of paper, creating two additional pages clearly not meant to be part of the overall book. Intricate iconography indicate that these pages are meant to be cut out of the book with the use of shears.   On one page, you find a copy of The Code Legal of Waterdeep, the city's standing laws. On the other page you find something titled a "coupon", which when presented to the owner of The Inn of the Yawning Portal entitles the bearer to one night's stay in the common room of the Inn for free with the purchase of a meal and two drinks.   Whatever your motivations might be, and despite hearing rumors of the return of Tiamat and war to the north, and despite hearing that giants are marauding in massive triremes along the Sword Coast, you decide to use this "coupon" and visit the City of Waterdeep, if only for a night or two.   Perhaps a tenday.   Surely no longer than a month.

Waterdeep: Dragon Heist has 9 Followers