Zelifarn Character in Waterdeep | World Anvil
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Zelifarn

Zelifarn was a friendly bronze dragon who lived in Deepwater Harbor in Waterdeep.Zelifarn was very friendly towards strangers, as well as curious and inquisitive. He was eager to add treasure to his hoard, but did not hesitate to offer some of his treasure in exchange for information about his surroundings.         Adult Bronze Dragon Huge Dragon, Lawful Good Armor Class 19 (natural armor) Hit Points 212 (17d12 + 102) Speed 40 ft., fly 80 ft., swim 40 ft. STR 25 (+7) DEX 10 (+0) CON 23 (+6) INT 16 (+3) WIS 15 (+2) CHA 19 (+4) Saving Throws DEX +5, CON +11, WIS +7, CHA +9 Skills Insight +7, Perception +12, Stealth +5 Damage Immunities Lightning Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 22 Languages Common, Draconic Challenge 15 (13,000 XP) Proficiency Bonus +5   Amphibious. The dragon can breathe air and water.   Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead. Actions   Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.   Bite. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 18 (2d10 + 7) piercing damage.   Claw. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 14 (2d6 + 7) slashing damage.   Tail. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage.   Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.   Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.   Lightning Breath. The dragon exhales lightning in a 90- foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.   Repulsion Breath. The dragon exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.   Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon's choice).   In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form. Legendary Actions   The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.   Detect. The dragon makes a Wisdom (Perception) check.   Tail Attack. The dragon makes a tail attack.   Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.

Physical Description

General Physical Condition

Physically, the bronze dragon was quite fierce in appearance, despite its good nature. While most of its body was a reflective bronze color, the wings were often tipped with green. The dragon had four large horns on each side of their heads, three protruding from each cheek and one from the top of their head, pointing back towards the tail. The tips of these points were black and very sharp, and were often used for grooming. The tongue was purple-gray, long and pointed, and not forked. A large frill ran down the upper part of its neck.

Special abilities

These dragons possessed the ability to alter their form, assuming the appearance of any type of animal or humanoid creature they choose. As such, many could have encountered a bronze dragon without ever being the wiser. A friendly dolphin that saved a drowning child; a mercenary sailor eager to fight pirates; a diver specializing in searching undersea shipwrecks for possible treasure… all of these could have been a bronze dragon. Many bronze dragons would use their shape-shifting abilities to get close to an enemy target; bronze dragons prefer melee combat. Bronze dragons could speak with animals, create food and water, make fog, control water and weather, and detect thought.       Breath weapon Bronze dragons had two separate breath weapons. The first was a line of electricity similar to a lightning bolt, and the second was either a cone of gas that affected the minds of creatures caught in it, causing them to flee for a short time,or a cone of repulsion energy which physically pushed enemies away.
Children
Current Residence
Waterdeep Harbor

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