Frigid Woe Condition in Waterdeep | World Anvil
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Frigid Woe

Frigid Woe Frigid woe is a special disease developed by Aeor’s mages that cannot be cured by conventional treatment or magic. The only way a creature infected with the disease can be cured is by finding and drinking the manufactured antidote, a milky liquid stored in gold vials found in Eiselcross’s ruins. This disease was created to slow down the forces of the gods and get around the healing power of their clerics and angels.   The disease is transmitted by breathing in blue spores that Aeor’s mages created long ago. When a creature comes into contact with these spores, it must succeed on a DC 11 Constitution saving throw or become infected with frigid woe. It takes 1d4 days for the symptoms to manifest in an infected creature. These symptoms include fatigue, chills, and visible blue veins that appear on the creature’s body. The infected creature’s speed is reduced by 5 feet as long as it remains infected. Every 10 days after symptoms appear, an infected creature must succeed on a DC 11 Constitution saving throw, or its speed is reduced by another 5 feet. If a creature’s speed is reduced to 0 as a result of this disease, the creature dies and its body turns into a statue made of ice.   A creature can drink the antidote as an action, ending all symptoms and effects of the disease instantly.

Transmission & Vectors

This disease is airboorn. If you breathe in the blue spores there is a high possibility that you will be infected.

Symptoms

Fatigue,Chills, and visible blue veins appear on the creatures body.

Treatment

Can only be cured by finding and drinking the manufactured antidote found in the Eiselcross's Ruins. It was created to slow down the creature and get around the healing properties from the Gods, like clerics and angels.
Type
Magical
Origin
Magical
Rarity
Rare

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