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Warsark

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Warsark, to its inhabitants, is known as the "World of Prophecy," a land that is laced and intrinsically tied with Magick, across Leylines that crisscross the planet, all connecting, eventually, to an Everlife Crystal. It is a vast world, covered mainly by one massive supercontinent. Separated by the Worlds Razor Mountain Range, to the West is Rælin, a land made up of many loosely allied kingdoms and a few independent city-states, it is truly the place where Prophecies come to pass. Across the range to the East lies the Wiessenmacht, an authoritarian country whose beliefs center around the aged concept of The Core Three, as well as the Land of Beasts, Zarrazium, where the more monstrous races roam free in a secluded society away from Civilization, and the Dynasties of Xianshi, a mysterious eastern kingdom that houses many long feuds and dark secrets, it is the last bastion of civilization before the endless dunes of the Dieraan Desert, whose borders stretch ever onward, rumored to either hide the most advanced civilization on the planet, or nothing but heat and death to all who attempt to trek it. Many ages go by on Warsark, changing the world as each one passes in titanic conflicts or events known as Reckonings. With each Reckoning the culture of the various factions of the world changes, adapting to the new circumstances of the land around it. With these Reckonings eventually comes the Rifts, tears in spacetime that open and allow creatures to move through the different planes of existence and even, occasionally, time itself. Conflict and grand plots are a common occurrence in this world, and the Everlife Crystals call all who would be brave adventurers to greatness at some point, do you have what it takes to make it in The World of Prophecy?

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