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Ashenvale

Intro


Ashenvale is one of the first cities founded in 10AR. It is located in the GreyRidge Mountains and the City itself is built into Dorborg Knob. It's people show the generations it spent as a mining settlement, a civil war riddled settlement, and finally the hardships they face today.

Geography


Being built into a mountain when people travel in this city, You're either traveling up or down the mountain side. The city sits at 8000 feet above sea level. the area here is rocky but stable. At the foot of the mountain they have gardens for hardy plants like potatos, carrots, squash but it isnt large enough to support the city.

Climate


Being in the mountain, the temperature lingers on the cooler side with the highs only reaching the low 60s during summer months and the coldest temperatures being in the negatives. So the people will commonly wear cloaks, furs, and long sleeves. People shoes tend to be thicker, wider and lined with furs.

Government


Ashenvale has had a turmoulous background with its leaders. During it's early days mine foremen and stewards would loose thier lifes due to civil unrest. It wasn't until the Last Revolt when the battle-harded General Koll Strictman took the last steward's live and announced himself as King of Ashenvale and led the first march on Ecliason. Since then the ruler's title has been General King.

The People of Ashenvale


The People here a normally humans, dwarves and tieflings. The are hardy people with square features and built like they could break you in half. The back breaking work of previous generations can be seen today.

Erik Van Northsrum- Barkeep of the Pretty Tiefling retired forgemaster and miner.

Traditions and Festivals


Ash Day- Duas 19- A day of remembrance when the Kuinax Volcano Mount Tranquility eruppted spreading ash all over Elddevant. Giving the mountains their name.

Every time a person steps into the mountain a small prayer is said.

Districts


The Highspire Ward
  • Description: Nestled atop the city's tallest hill, this district is home to the city's wealthiest inhabitants, including nobility, influential merchants, and politicians. Gilded spires, marble fountains, and manicured gardens adorn the area.
  • Features:
  • The Grand Citadel: A towering fortress that serves as the city’s administrative and judicial center.
  • Seraph's Plaza: A sprawling market for luxury goods, art, and magical artifacts.
  • The Whispering Terrace: A secluded spot with an enchanted view of the entire city.


The Bronzework Bazaar
  • Description: The industrial and mercantile heart of the city, buzzing with activity from sunrise to moonrise. Cobblestone streets are lined with forge-smiths, alchemists, and tinkerers selling their wares.
  • Features:
  • Forge Alley: A row of roaring blacksmiths producing weapons, armor, and intricate clockwork devices.
  • The Steam Tower: A colossal mechanical contraption that powers parts of the district.
  • The Night Market: A sprawling evening market where rare and illicit goods can be found.


The Crimson Ward

Description: Known for its vibrant nightlife, the Crimson Ward is a district of theaters, gambling halls, and pleasure houses. Crimson lanterns cast a warm glow over the streets, and music spills out of every doorway. It’s a place of indulgence and escape.

Notable Features:

  • The Ruby Mask Theater: Famous for its magical, immersive performances.
  • The Gilded Dice Casino: A hub for games of chance and high-stakes bets.

Guilds


Militia Corp

Iron Workers Union

Trade Masters

Miner's Corp

History


Founding and Early Days

10AR

As people spread through out Maggern, deperate to hide from what the Dark ones left behind people chose to follow suit witht eh dwarves and took refuge in the mountains. There is a stone tablet at the mouth of one of the mine dating before the dark ones rise. stating that it was founded by Stonecarver Garreth Marmonk that settled the area and it's name is Marmonk. So that is what the city is known as. Little is known about the Stonecarver he is responsible for caving the castle into the side of the mountain and many of the district walls and building the Bronzework Bazzaar.

The Darkest Day

500AR

During the days when heroes were just getting their start, no one could have expected this natural calamity. The Volcano Mount Tranquility an very dormant mountain on Kuinax Island imploded making the Island un habitable and killing 1000s with just Ash and debris alone. The last time the amount of tragedy had occur was during the dark ages.

Thick ash plummeted from the sky turning the city of Marmonk into a vale of ash. The snow peaked mountains also turned grey getting their name.

A light in the Dark

750AR

250 years of watching the volcano errupting merciessly and coating the mountains in ash. People started calling the town Ashenvale. A group of adventurers, called the Grey Four, passed through and marched straight into the volcano and qwelled the fire inside. A fire genasi named Hau'Dua sacrificed herself and the volcano has been dormant since.

Time Passes

750-2218AR

With the constant ash fall the name Marmonk was no more as travelers and even some of it's residents began calling the town Ashenvale.

The ownership of the city exchanged hands alot from lords and ladies to jarls and even mine foremans and stewards. Being incharge was a double edged swords people wanted the luxuries that it brought but not the responiblities of running the settlement. So began an endless vicious cylce of people rose to power, the citizens would not like how the settlement was ran, the person (or people) would die.

Ashenvale became a home to backstabbers, thieves, unsacntioned magic users and murderers.

In 1274 after the harrowing events in Eclisaon, the newly made king sends a steward to help bring order to Ashenale as a way to establish his rule. He sent stewards to all of the towns. Ashenale seems to calm down. Even during the wars with the Enlighten Empire.

Until 2213, General Koll Strictman, was sent to Ashenvale whether it was as a punishment or a reward has been lost to time. Regardless Koll was a military man who had a lot of ambiton. Ater founding the Miltia Corp Guild and realizing that he coud make people do what he wanted. He kills the last foreman of Ashenvale and named himself General-King and set his sights on conquest.

The Cusio Wars

2219 AR

On the Dawn of the Winter Solsitice (Moey 20) the General -King lead an attack with 5000 men. Plundering food, buring buildings, etc. The attack was burtal, since the Ecliason Army was unprepared. After a 3 day siege the Ashenvale army turns to leave and return home with thier spoils.

As the Ashenvale Army made camp in the Cusio Woods, just south of Ecliason the King of Ecliason, Nempham Medor retaliatedand slaughtered the army only 100 warriors escaped.

Once they returned home, Strictman didn't lie long enough to see the dawn. While Strictman was away the Krake Family had slowly began taking control o the city and won the peoples favor.

By noon the next day the Matriarch was named General-Queen and her line continues to thhis day.

Present Day

2219 AR

The city of Ashenvale reflects it's rough past, if you know the right person, they might be able to point you in the direction of the black market or thieves guild.

The city itself mourns the loss of it's king but its new one Alcor Mercer seems just and is pushing for peace with Eclison.

(What the settlement looks like in the Summer. During the majority of fall and up to the second month of spring the city is covered in snow, slush, and ice)

Diet: Dried meats, fish, a hard cracker like substance it common or bread that is stuffed with meat. Like Pepperoni rolls.

People are used to making a little go along way due to being in te mountains. So stews are common.

People have small raised garden beds in thier back yards for hardy vegetables that caan survive the cold. Like Carrots, Cabbage, Potatoes, Turnips.

Founding Date
10AR
Type
Large city
Population
13,078
Inhabitant Demonym
Ashians
Location under
Ruling/Owning Rank

A Miner's Prayer

Dear Stone Father,

I ask that you welcome us in with open arms,

and allow us to return home to our loved ones.


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