Helclar Settlement in Vilosher | World Anvil
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Helclar

Capital city of Tocre

Government

Technocracy

Industry & Trade

Much of Helclar's income is derived from intellectual property, being the site of the Tocre Institute. The machines and marvels that dominate the landscape of the capital city are seldom seen outside its borders though. They do, however, produce some machines for external use, and large scale uses of these machines will be accompanied by a Tocran engineer.

Infrastructure

A vast city of industrial technological marvels, it is built high, with vast skyborne walkways connecting the largest of buildings. Placed at the trailing edge of the River Clarion, it bears mighty docks that carry its ships to sea.   Amongst the first nations to derive aetheric force in pure form, the landscape around Helclar is dotted with wind and watermills which churn out aether which is shipped in to the city and used to power the many marvels of the city and its powerful magicks.

Guilds and Factions

There are thousands of different guilds, but they can be roughly sorted into three groups  

Academic

The various professional guilds of the Tocre Institute and its subsidiary institutions  

Mechanist

Various manufacturing guilds whose goals are aligned with their respective corporations  

Political

Groups seeking actions or lobbying for both internal and external factions

Architecture

Psuedo-victorian
Type
Capital
Location under
Owner/Ruler
Owning Organization
Characters in Location

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