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Vessel

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Vessel, a focused, dark; but vibrant, high magic setting. One with a thought out cosmology and interwoven planes of existence which play off one another. Where the Fey and Fel have a strong role in everyday life. Where the material plane matters. And the gods and their followers work to combat the avaricious demons of their own creation while also attempting to keep the world as they see fit in their design.   There are three fundamental planes in this cosmology.   -The Material Plane, Vessel. An anchor for all other planes. Permanence is derived from this plane. It is considered the center of the cosmos. Without it the Ethereal plane would have no outlet, no substance for it's intent. As would the Astral have no canvas on which to create; or painters to hold the brush. It is filled with countless races. It is host to opulent, sprawling, cities and wild un-tamable wildernesses. Stage to innumerable conflicts from gods and demons to pixies and bandits. Filled with endless ever changing possibilities.   -The Ethereal Plane, The spirit realm. This plane gives impermanence and intent to the material plane. As it's forces ebb and flow about the sphere they enrich the material with new life and slowly wither away the old and bring quiet death. These two sides to the Ethereal, Life and death, are referred to as the Fey and Fel. They are realms of a sort in and of themselves, two sides to the same coin. Their ever-present flow most obvious in the shifting of the seasons as the Fey brings summer, and the Fel brings winter.   -The Astral Plane, The font of creation. This plane is not a location. One can not travel to the Astral plane. But it is the underlying fabric which gives all else it's substance. The astral plane is a place in which matter and energy can be created and destroyed. Where mere thought might shape entire realms. But only if one is powerful enough to tap into this omnipresent realm's true power. All creatures affect the world in small ways via their intent. But a wizard might pull at the realm's fabric to conjure a massive wave of heat in the form of a fire ball. Or even create a small demiplane of his imagining within the astral fabric. But none have greater power over the astral than the gods. Having used it's power to create many races, grand demi planes of their own imagining, and even usurping the natural flow of the ethereal plane on occasion.   The totality of these realms and their interconnected, co-dependent nature lay the foundation for this setting and the adventures which take place within it.

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