Belanor Valmoria Character in Verdraxis | World Anvil
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Belanor Valmoria

Jarl Belanor Valmoria

Born into the ruling class of Anordoral, Belanor decided to leave the comforts of home in an attempt to find a greater purpose. He traveled south by boat from Midgard and arrived in the city of Kelm. When Belanor heard that the king had sent out a call for heroes to gather at Glenhaven he knew that this was his chance to strike out on his own and make a name for himself.

Born into the ruling class of Anordoral, Belanor decided to leave the comforts of home in an attempt to find a greater purpose.

View Character Profile
Alignment
Neutral Good
Age
132
Date of Birth
5th of Valinfest, 1288 A.D.
Life
1288 A.D. 1420 A.D. 132 years old
Circumstances of Death
Slain by a horde of goblins
Birthplace
Anordoral
Children
Gender
Male
Eyes
Grey
Hair
Platinum Blond
Skin Tone/Pigmentation
Pale
Height
6'
Weight
144 lbs

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The Carnival of Slaughter
4th of Aurun 1420 A.D.

The Knights of the Elk have finally received orders from the capitol to place a cease and desist on this disgusting excuse for a carnival that is the "Cavalcade of Justice". Naturally I decided to offer my services to deliver this order along with our sheriff to be Jor Haldon. An honorable man if I do say so my self. We are joined by two... interesting fellows. A human by the name of Cayden Ambrose who keeps his face hidden, I'll have my shield maiden Illyana keep an eye on that one. The other was an ash lander. A half-orc barbarian from my home land of Midgard. Interesting to find one of his kind this far south across the seas. None the less I will not deny that his brute strength could prove useful if things go sideways with the ogres that run the carnival, as I expect they will.   We purchase some horses to help speed us on our journey, and head south to the last known location of the carnival. We decide to stop and rest for the night before engaging in the morning. Our rest goes uninterrupted except that Illyana informs me she spotted a blue light flitting about the camp at some point. Likely the quickling that the ogres employ as a scout. now they know we're coming. At daybreak we gather our things and continue onward.   Arriving at the site, we find that the carnival has moved on since our last visit. We go about trying to track their movements when we are rudely interrupted by a rough looking human. Mercenary by the looks of him, and not the type to discriminate how bloody his coins are. It seems that the ogres were not too happy with us after our last visit since we ran off with one of their prisoners. this man and his fellows were here to collect the bounty on our heads. Fair enough, I was expecting a fight one way or another.   Striding forward on my new steed Horthnir, I ready my javelin as more mercenaries step out of the tree line. A total of five melee combatants including the leader and two archers. The archers took me by surprise at first, with one of them landing a shot between a gap in my chainmail. after that I was able to bolster my defenses with magic to deflect another onslaught. I could hear the ashlander Krug behind me working himself into a rage as he began lumbering forward just behind me. I lost track of Jor and Cayden but I can only assume they began to occupy the archers as the rain of arrows had stopped.   After taking a few shots with my javelin I had just about closed the distance between my foe and I when the realization hit me all too late, they were holding their position, this was a trap! Before I could react the ground beneath me gave away. Horthnir was able to leap to safety but I was not so lucky. I was tossed from my horses back as I fell into the pit, spikes at the bottom pierced my flesh. I was injured but not beaten yet. I waited for the arrogant fools to come and check on their catch and when they did I called forth the icy winds of Midgard to lay them low.   Being taken back by my spell They were caught off guard when at that moment Krug leapt over the pit and began laying into the leader with his hammer. This bought me the time I needed to climb out of the pit. By the time I was back on solid ground the barbarian had taken heavy damage from the enemy. It seemed he was on his last leg, but so was the mercenary leader. not wanting to stab the man in the back, I politely taped him on the shoulder. When he turned to face me I summoned my blade and relieved his shoulders from the burden of his head.   From here it was quick work moping up the rest of the rabble. One of them even tried to run although he was quickly taken down by a well placed shot from Cayden's bow. At the battle's end I admit I was a bit worse for ware, however Krug had sustained grievous injuries. I began to search for his weapon to lay it by his side so that he would not go into the afterlife unarmed, but Cayden was able to bring him from the brink of death with some quick field surgery. I shall need to buy that half orc a glass of mead once he recovers. He truly proved himself a mighty warrior this day.   Jor was able to shackle the one mercenary we left alive and we made our way back to Glenhaven to report our findings. The ogres would have to wait for another day...

The Caves of Chaos part III
30th of Jali, 1420 A.D.

My compatriots and I took our third delve into the caves to the north. This time rather than explore the winding caverns of the first entrance, we decided to try our luck with one of the other caves found at ground level.   The first one we approached had enormous footprints leading into it, so naturally our thought was to approach with caution. At least most of us thought so. Peking into the entrance we saw what looked at first line a sleeping bear. Not understanding the metaphor "never poke a sleeping bear" our companion Gnar did exactly that, before any of us had a chance to stop him.   Lucky the bear was nothing more than a stuffed pelt, however the ogre standing around the corner just out of sight was quite real. We engaged in battle with the monster and were able to fell it in the end with little injury on our part.   It turns out that this ogre was quite organized, and dare I say even a bit intelligent, at least as far as ogres go. In his laire we found a large sack with smaller sacks inside as a way to categorize his treasure. One sack containing copper, one for silver and one for gold that turned out to be copper with gold paint, as to be expected someone must have pulled the wool over his eyes. The remaining bags held a keg of fine brandy and a large wheel of cheese. Not bad I must say.   We left the ogre's lair to explore another ground level cave. The air in these tunnels reeked of death, as animal bodies littered the ground, some of their bones partially eroded by acid. As we continued into the cave, we came upon a room with a large puddle in the center. This under ground pool was easily 10ft deep. At it's bottom we could see something glinting in the torch light.   Before we could inspect it further we were attacked by grey ooze that fell upon us from the ceiling. Disgusting things really, altho now we know the cause of the acid wounds on the corpses we found. The blasted things melted parts of my armor. Altho it can be repaired, my servant tells me that no amount of polish will bring back the shine it once had.   After we dispatched the blobs we returned our attention to the pool as one of our group literally fished out it's treasure, a heavy gem encrusted silver goblet. This was more like it, I admit I was tempted to keep it for myself rather than continue to drink out of the wooden mugs back at camp. But in the end I agreed with the rest of my party to sell it and split the coin.   With our armor and weapons damaged by the ooze we made the collective decision to journey back to Glenhaven. All in all these caves seem to be worth the effort to explore.

The caves of chaos part II
21st of Lunesti, 1420 A.D.

After a trip back to Glenhaven our party picked up a scout to assist us in mapping out the caves. Some of our original group elected to stay behind to pursue other ventures. After purchasing some supplies we set off once more to the caves to the north.   After three days travel we arrived at our destination. We were able to venture farther into the caves then we were on our previous visit, meeting resistance from the goblinoid denizens. Using our wits and superior tactics we overcame our foes and made our way back to Glenhaven with heavier pockets.

The caves of chaos
17th of Lunesti, 1420 A.D.

Upon arriving at the campsite known as Glenhaven, I was informed by one of the Knights of the Elk that there is a system of caves three days north of the camp. He was not sure what could be found there but that it would be in the best interest of the community to scout it out. I decided to take on this task and called in a group of heroes to assist me. We traveled north for three days and found ourselves bear the base of the Ebon Claw mountains. Sure enough we came across a ravine with a complex network of caves running through it. After my companions and I entered one of the caves in ground level we came across a curious sight. The inside of the caves seem to have been man made. We did not have much time to explore before being set upon by a band of goblins. We were able to dispatch the beasts but not without a few of our number falling unconscious, myself included. When I awoke my companions had set up camp outside the caves. We will continue exploring once we have regained out strength.

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