Venturia (Foundation Online)
Venturia, unexplored and virgin world, yet unmolested by civilization. A paradise for those strong and prepared enough for it's trials, or a nightmare for those weak and unprepared. Your people came to this world refugees from their old ones and you with them. Chosen of the gods you are an immortal adventurer who cannot die permanently, above the simple folk, your duty is to protect and Shepard the mortal people.
your job is simple explore, build, found and lead your very own kingdoms or join other player's kingdoms and protect them. Help them prosper and survive in this harsh world.
Seven Base Races:
Humans
Elves
Dwarfs
Beastkin
Angelkin
Demonkin
Dragonkin
Twenty base classes:
Melee:Blade Master, Paladin, Monk, Ninja, samurai
Magic: Onmyoji, Wizard, Shaman, warlock, psion
Healer: Miko, Cleric, Druid, Mystic, Idol
Support: Geki, Beast Tamer, Rogue, Bard, Ranger
total freedom to build, create and destroy anything from skills, items, buildings or even whole classes.
research and discover the wonders of Venturia.
The Reputation system with the reputation system make a name for yourselves and go down in Venturia's history, and have your stories novelised.
The Legacy system create a dynasty with the legacy system create a family with another player or npc, raise children once old enough you or your partner(Player partner only) can play as that child.
The Foundation System create a country, rule it, help it survive. Build structures, walls, decorations, defenses, farmland, towns, villages. declare wars and conquer other countries.
The Adventurers Guild A home and starting point for every adventurer, they receive quests from npcs and players alike each ranked on difficulty. Rank up by completing quests and earn rewards.
State of the art NPCs and AI creates a level of immersion unprecedented, it's almost as if you are talking to a real person. No two NPCs are alike, there is no prescripted dialogue, they all have randomly generated personalities and appearances that grow and change and learn based on environment and interactions with the players. they think they feel and can make decisions. They will congregate in player cities and the beginner countries. they will create families, contribute to society in all the same ways players can. However they can die permanently.