Catfolk Species in Venterra | World Anvil
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Catfolk

Catfolk are a race of natural explorers who rarely tire of trailblazing, but such trailblazing is not limited merely to the search for new horizons in distant lands. Many catfolk see personal growth and development as equally valid avenues of exploration. While most catfolk are nimble, capable, and often active creatures, there is also a strong tendency among some catfolk to engage in quiet contemplation and study. Such individuals are interested in finding new solutions to age-old problems and questioning even the most steadfast philosophical certainties of the day. They are curious by nature, and catfolk culture never discourages inquisitiveness, but rather fosters and encourages it. Many are seen as quirky extroverts by members of other races, but within catfolk tribes there is no shame attached to minor peculiarities, eccentricities, or foolhardiness. All but the most inwardly focused catfolk enjoy being the center of attention, but not at the expense of their tribe, whether it’s the one the catfolk are born into or the tribe they choose through the bonds of friendship with other creatures. catfolk tend to be both generous and loyal to their family and friends.   Physical Description: In general, catfolk are lithe and slender, standing midway between dwarves and humans in stature. While clearly humanoid, they possess many feline features, including a coat of soft fine fur, slit pupils, and a sleek, slender tail. Their ears are pointed, but unlike those of elves, are more rounded and catlike. They manipulate objects as easily as any other humanoid, but their fingers terminate in small, sharp, retractable claws. These claws are typically not powerful enough to be used as weapons, but some members of the species—either by quirk of birth or from years of honing—can use them with deadly effect. Feline whiskers are not uncommon, but not universal, and hair and eye color vary greatly.   Society: While self-expression is an important aspect of catfolk culture, it is mitigated by a strong sense of community and group effort. In the wild, catfolk are a hunter-gatherer tribal people. The pursuit of personal power never comes before the health and well-being of the tribe. More than one race has underestimated this seemingly gentle people only to discover much too late that their cohesion also provides them great strength.   Catfolk prefer to be led by their most competent members, usually a council of sub-chieftains chosen by their peers, either though consensus or election. The sub-chiefs then choose a chieftain to lead in times of danger and to mediate disputes among the sub-chiefs. The chieftain is the most capable member of the tribe, and is often magically talented. Catfolk who settle in more urban and civilized areas still cling to a similar tribal structure, but often see friends outside the tribe, even those from other races, as part of their extended tribe. Within adventuring groups, catfolk who do not consider themselves the obvious choice as chieftain often defer to the person who most resembles their cultural ideal of a chieftain.   Relations: Adaptable and curious, catfolk get along with almost any race that extends reciprocal goodwill.
Starting Ages
Adulthood Intuitive Self-Taught Trained
15 years  +1d4 years (16 – 19 years)  +1d6 years (16 – 21 years)  +2d6 years (17 – 27 years)
  Height and Weight
Gender  Base Height  Height Modifier  Base Weight  Weight Modifier
Male  4 ft. 10 in.  +2d8 in. (5 ft. – 6 ft. 2 in.)  120 lbs.  +(2d8×5 lbs.) (130 – 200 lbs.)
Female  4 ft. 5 in.  +2d8 in. (4 ft. 7 in. – 5 ft. 11 in.)  85 lbs.  +(2d8×5 lbs.) (95 – 165 lbs.)
Standard Racial Traits
  • Ability Score Modifiers: Catfolk are sociable and agile, but often lack common sense. They gain +2 Dexterity, +2 Charisma, –2 Wisdom.
  • Type: Catfolk are humanoids with the catfolk subtype.
  • Size: Catfolk are Medium creatures and have no bonuses or penalties due to their size.
  • Base Speed: Catfolk have a base speed of 30 feet.
  • Languages: Catfolk begin play speaking Common and Catfolk. Catfolk with high Intelligence scores can choose from the following languages: Elven, Gnoll, Gnome, Goblin, Halfling, Orc, and Sylvan.
Defense Racial Traits
  • Cat’s Luck (Ex): Once per day when a catfolk makes a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted.
Feat and Skill Racial Traits
  • Natural Hunter: Catfolk receive a +2 racial bonus on Perception, Stealth, and Survival checks.
Movement Racial Traits
  • Sprinter: Catfolk gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions.
Senses Racial Traits
  • Low-Light Vision: Catfolk have low-light vision allowing them to see twice as far as humans in dim light.
Origin/Ancestry
Eighth Crossing
Lifespan
80

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