Hetty Weatherwax Character in Vellaxir | World Anvil
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Hetty Weatherwax

Hetty Weatherwax (a.k.a. He)

Physical Description

Body Features

Red Skin

Mental characteristics

Personal history

Orphan - can't remember about anything. Living on the street so I got a criminal.

Gender Identity

Female

Sexuality

Hetero

Education

The street

Mental Trauma

Killed an innocent victim by mistake during a robbery. I had sworn it would be the first and last kill of an innocent being.

Morality & Philosophy

Try to be good. Steeling is nothing bad, as long the robbed people can afford it.

Taboos

Killing innocents.

Social

Hobbies & Pets

Sentinal - Raven Krb
Species
Year of Birth
1896 AB -1045 Years old
Birthplace
unkown
Children
Gender
female
Eyes
Black
Hair
Black
Height
2m
Quotes & Catchphrases
The smug mask of virtue triumphant could be almost as horrible as the face of wickedness revealed.
Known Languages
Common and Infernal

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Eraaaaaaak!

Friend Dean betrayed me and killed Erak Rockseeker (Best Friend). Erak Rockseeker nephew of Gandrin (very close to) He said to go to Lochton and bring a cart with two ox and tools to Barthenin Spkovisions - say Gandrin sends us to get for ox and equipment each 10 Gold   On the way to Lochton there where 4 goblins(?) My Group killed 2 1 Goblin killed Krabat (my Patron) Used 1 Witch Bolt

Glasstuff

After the fight with the Notig and searching through the basement, the Group made a small pause and Hetty sends Krabatt to whatch out if the Redbrands come to the ruins or if other interesting things are happening. Inside the basement Hetty recognized 2 Points of Magic in one of the 3 possible passages. 1 smaller magical source which was moving arround and 1 bigger magical source. So the group decided to go for the magical sources. But before the discussed their future tactis. 1st speaking, 2nd drinking, 3rd fighting and in the end killing. They found a room fitted for an Alchemist. There Vough find a rat which he became friend of - the smaller moving magical source. Zoe found a Journal of the "Adventures of Urmon" a story about a Lightbringer Maze who was paying homage to the god Pailor (god of light and sun) and a wappon of him. Zoe took it. When the group entered the next room Vough could just see how an Human dissapeared behind a hidden door. Vough and the rest of the Group followed the men. When leaving the 2nd Room Hetty recognized magic coming from a chest. Out of the room, back into the "entrace" basement, they see the mage and recognized he prepared a charm, but the could convince him to talk with them. The mage said that he is called Glassstaff (mabye because he was carring one) and so the group knows that he was the leader of the Redbrands. He recoginzes Voughs name and wanted to hire the group. Easy Stuff 5 Gold / day, Taff Stuff 12 Gold / Day. The Group pretended to thinking about it, but decides to kill him. What they Successfully did. The mage had no chace and couldn't even start a conter. First Kira scared him than Vough hit him and in the end Hetty gave him the final shot with the Eldritch Blast. The Group was amazed. Sadly the rat Vough became friend vanishes with the mage. Back in the 2nd Room they searched the room. Hetty found 2 scrowls only one could be understood by the group. Vought got form the chest 180 silver, 180 Gold, 200 Electrum, 1 Large Perl and 1 Large Diamont. He gave the Diamot Kira for her Spell and Hetty the rest, after Zoe gave him his beloved Sword Bite, she found in the cave before. They also found a retter from "Spider" to Iarno telling him that a suspicous group will arrive in town and he shell not kill them but keep an eye on them. The group was ment. First they thought they made a mistake killing Iarno but Zoe with her background knowledge, calmes the others. Irano is a traitor. Afterwords the entered an other room and find 2 members of the Redbrands, sleeping ot alcohol. The group waked them up and declared themselv as the new leaders. No resistance. The two humans told the group that Iarno catches people for selling them as slaves. For this he also hired Bugbears and Goblins, the humans don't like. They also said that there are currently also slaves here waiting for transport. The Redbrands lead the group to the prison with the slave. Before entering it, they had to cross a room with spooky skeletons which stand still when the Codeword "IEFARN" is talked out loud. (Iefarn - name of an old elvish kingdom whom where working together with dwarfs. Former rulers of this area). The Group freed the slaves, the wife with son and doughter of the Lumberjack the Redbrands killed. Before the fellowship would bring the family home they wanted to see other Redbrands to make sure, everyone accept them to be their new leaders. When they wanted to go on Krabat enters the room and set down on Hetty's shoulder.

Let's kill Clark

After a rest where we all recovered, we entered the cave with a brilliant Plan. Kira, Enis and the Dragonborn were dressed up as Goblins and I should be a Prisoner. So we entered the cave and passed the three chained wolves which were a bit sceptical about us, but accepted us. Next, we came to a goblin which we also could convince and who leads us to Jemek and his group. He didn't believe us but we made a deal that we will kill Clark and the spider. Going to Clark we started to make him drunken and convinced him to trust us. But when I said that we want to kill the spider he attacked us. But we could defeat him, but we were very injured and almost loses our lives.   We found 600 Copper (6 Gold) 110 Silver (11 Gold) 50 Gold - with the before found Gold at the Goblins outside the cave we now have 65 Gold 2 Healing portions - the 3rd we immediately used to heal Enis small jade frog statue

Hetty Weatherwax

Warlock 1 Class & Level
Criminal Background
Infernal Tiefling Race
Any Alignment

Strength 9
-1
Dexterity 12
+1
constitution 14
+2
intelligence 11
+0
wisdom 14
+2
charisma 17
+3
Total Hit Dice
Hit Die 1d+2
2 proficiency bonus
12 Passive perception
0 Strength
0 Dexterity
0 Constitution
0 Intelligence
0 Wisdom
0 Charisma
saving throws
0 Acrobatics
2 Animal Handling
0 Arcana
-1 Athletics
5 Deception
0 History
4 Insight
3 Intimidation
0 Investigation
4 Medicine
0 Nature
2 Perception
3 Performance
3 Persuasion
0 Religion
0 Sleight of Hands
3 Stealth
2 Survival
skills
12
AC

Hit Points
0
Initiative

Speed
Common and Infernal
Proficiencies
Dagger (Dolch)roll: 1d4 +3Piercing
Sickle (Sichel)roll: 1d4 +3Slashing
Attacks

Spellcasting

Equipment

Personality Traits

Ideals

Bonds

Flaws

Features & Traits

Comments

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