Juniper Character in Velestris | World Anvil
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Juniper

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PC: Juniper

LN human gunslinger 5 (Medium humanoid)
 
Ability Scores
  • STR 10 (+0)
    DEX 14 (+2)
    CON 13 (+1)
    INT 14 (+2)
    WIS 15 (+2)
    CHA 7 (-2)

Vitals
HP 29; AC 14 (touch 12, flat-footed 12 CMD 16; CMB +6
Init +2; Attack Bonus base +5, melee +5, ranged +7; Saves Fort +5, Ref +6, Will +3
Senses normal vision; perception +8; sense motive +2
 
Attacks
musket +7 (damage 1d12, x4 critical, range 40 ft.)
pistol +8 (damage 1d8, x4 critical, range 20 ft.)
 
Skills - Class skills are in bold; skills marked by * cannot be used without training.
  • Acrobatics +7 (2 ranks, Dex)
    Appraise +2 (Int)
    Bluff +4 (3 ranks, Cha)
    Climb +4 (1 rank, Str)
    Craft (Firearms) +7 (2 ranks, Int)
    Craft (Alchemy) +6 (1 rank, Int)
    Diplomacy -2 (Cha)
    Disable Device +2 (Dex)*
    Disguise -2 (Cha)
    Escape Artist +2 (Dex)
    Fly +2 (Dex)
    Handle Animal +2 (1 rank, Cha)*
    Heal +6 (1 rank, Wis)
    Intimidate +4 (3 ranks, Cha)
    Knowledge (Engineering) +7 (2 ranks, Int)*
    Knowledge (Local) +6 (1 rank, Int)*
    Linguistics +2 (Int)*
    Perception +10 (5 ranks, Wis)
    Perform -2 (Cha)
    Profession (Bodyguard/Bouncer) +6 (1 rank, Wis)*
    Ride +7 (2 ranks, Dex)
    Sense Motive +5 (3 ranks, Wis)
    Sleight of Hand +7 (2 ranks, Dex)*
    Spellcraft +2 (Int)*
    Stealth +2 (Dex)
    Survival +7 (2 ranks, Wis)
    Swim +4 (1 rank, Str)
    Use Magic Device -2 (Cha)*

Feats & Abilities
Spell-like Abilities: [ability 1] (x/day): effect, [ability 2] (x/day): effect
Feats: Gunsmithing (craft early firearms and ammunition without a Craft check Weapon Focus: Pistols; Dazzling Display; Blind-Fight: reroll shots missed due to concealment and extra defense against invisible attackers; ricochet shot deed: shoot around cover
Traits: [trait 1]: effect, [trait 2]: effect
Other: Grit max 2; CLASSIFIED; gun training (pistols)
 
Inventory
Leather armor
Pistol
Musket
Powder horn w/ black powder x50
Bandolier w/ standard firearm ammunition x50
Gunsmith's kit
 
Notes
[Any special notes/issues that often come up with this character that you want to reference easily]
 
Leveling Up
Consult Table (Class) here to see your new BAB, base saves, spells/day, and special abilties.
Distribute 6 new skill ranks. No skill may have a number of ranks higher than your character level.
If your new level is an odd number, choose a new feat. If your new level is 4, 8, 12, 16, or 20, increase one of your base ability scores by 1.
Roll d10 + your Constitution modifier for new hitpoints gained.

 

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