LN human gunslinger 5 (Medium humanoid)
Ability Scores
- STR 10 (+0)
DEX 14 (+2)
CON 13 (+1)
INT 14 (+2)
WIS 15 (+2)
CHA 7 (-2)
Vitals
HP 29;
AC 14 (touch 12, flat-footed 12
CMD 16;
CMB +6
Init +2;
Attack Bonus base +5, melee +5, ranged +7;
Saves Fort +5, Ref +6, Will +3
Senses normal vision; perception +8; sense motive +2
Attacks
musket +7 (damage 1d12, x4 critical, range 40 ft.)
pistol +8 (damage 1d8, x4 critical, range 20 ft.)
Skills - Class skills are in bold; skills marked by * cannot be used without training.
- Acrobatics +7 (2 ranks, Dex)
Appraise +2 (Int)
Bluff +4 (3 ranks, Cha)
Climb +4 (1 rank, Str)
Craft (Firearms) +7 (2 ranks, Int)
Craft (Alchemy) +6 (1 rank, Int)
Diplomacy -2 (Cha)
Disable Device +2 (Dex)*
Disguise -2 (Cha)
Escape Artist +2 (Dex)
Fly +2 (Dex)
Handle Animal +2 (1 rank, Cha)*
Heal +6 (1 rank, Wis)
Intimidate +4 (3 ranks, Cha)
Knowledge (Engineering) +7 (2 ranks, Int)*
Knowledge (Local) +6 (1 rank, Int)*
Linguistics +2 (Int)*
Perception +10 (5 ranks, Wis)
Perform -2 (Cha)
Profession (Bodyguard/Bouncer) +6 (1 rank, Wis)*
Ride +7 (2 ranks, Dex)
Sense Motive +5 (3 ranks, Wis)
Sleight of Hand +7 (2 ranks, Dex)*
Spellcraft +2 (Int)*
Stealth +2 (Dex)
Survival +7 (2 ranks, Wis)
Swim +4 (1 rank, Str)
Use Magic Device -2 (Cha)*
Feats & Abilities
Spell-like Abilities: [ability 1] (x/day): effect, [ability 2] (x/day): effect
Feats: Gunsmithing (craft early firearms and ammunition without a Craft check
Weapon Focus: Pistols;
Dazzling Display;
Blind-Fight: reroll shots missed due to concealment and extra defense against invisible attackers;
ricochet shot deed: shoot around cover
Traits: [trait 1]: effect, [trait 2]: effect
Other: Grit max 2;
CLASSIFIED;
gun training (pistols)
Inventory
Leather armor
Pistol
Musket
Powder horn w/ black powder x50
Bandolier w/ standard firearm ammunition x50
Gunsmith's kit
Notes
[Any special notes/issues that often come up with this character that you want to reference easily]
Leveling Up
Consult Table (Class)
here to see your new BAB, base saves, spells/day, and special abilties.
Distribute 6 new skill ranks. No skill may have a number of ranks higher than your character level.
If your new level is an odd number, choose a new feat. If your new level is 4, 8, 12, 16, or 20, increase one of your base ability scores by 1.
Roll d10 + your Constitution modifier for new hitpoints gained.
Comments