Captain Korander Wain Character in Velestris | World Anvil
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Captain Korander Wain

Captain Korander Wain (a.k.a. Kori)

A tall, muscular sylph with brown skin etched with the curving white markings characteristic of those with her ancestry, Captain Wain cuts an imposing figure, standing at the bow of her airship Darkwrought with her spyglass raised. Dedicated to keeping Anaya safe from the protean menace, she funds her expeditions by transporting passengers on her ship and by less savory means.

Physical Description

General Physical Condition

Captain Wain is tall, wiry, and fleet of foot. She is rather thin but the muscles of her upper arms are well developed from throwing javelins, her favored weapon. Her long hair is white, and has been since she was born, a sign of her elemental ancestry.

Identifying Characteristics

There are three rings in the upper cartilage of her right ear. She has been heard to remark that she would cloak herself in tattoos, would they not look strange superimposed onto the swirling patterns on her arms and shoulders, which are often mistaken for tattoos by those unfamiliar with sylphs.

Physical quirks

She often flaps her hands when excited and is prone to pacing.

Special abilities

She knows a few spells.

Apparel & Accessories

She wears a long captain's coat and leather tricorne hat, and is scarcely to be seen without her spyglass.

Mental characteristics

Personal history

Korander's mother was a Midiri nomad who immigrated to An Tevya Taran after her clan was massacred by a protean incursion. Growing up across the Summer Sea, young Kori never saw a protean herself, but was terrified by her mother's tales. When she returned to Anaya as a young woman and saw the devastation in Midir, she vowed to protect civilization from the rifts. After the death of her mother, Korander's drive to hunt proteans became obsessive. Everything she does is in the interest of financing her hunt.

Gender Identity

Trans woman

Sexuality

Bisexual

Employment

Airship captain, protean hunter, tomb raider, burglar.

Accomplishments & Achievements

She won the Darkwrought in a drinking contest with a rich smuggler acquaintance.

Morality & Philosophy

Korander does not shy away from thievery, particularly the looting of ruins - she figures that if no one's using it, there's no reason she shouldn't take it, and uses her Midiri ancestry to justify this. For this reason she has racked up fines in a number of provinces which have laws protecting their archaeological sites. She does not kill sapient beings if she can help it and prefers to go about her business undetected by those who might object to it, but she will not balk at combat if it is necessary to achieve her goal.
Current Location
Species
Year of Birth
6131 IE 29 Years old
Birthplace
An Tevya Taran
Children
Current Residence
Itinerant
Eyes
Dark blue
Hair
White
Height
6'0"
Weight
~160 lbs.
Known Languages
Imperial Common, Auran, Draconic

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Character Portrait image: Daring Captain by Nikolai Ostertag

NPC: Korander Wain

N sylph ranger 7
 
Ability Scores
  • STR 12 (+1)
    DEX 18 (+4)
    CON 10 (+0)
    INT 12 (+1)
    WIS 14 (+2)
    CHA 12 (+1)

Vitals
HP 55; AC 17 (touch 14, flat-footed 13 CMD 18; CMB +
Init +4; Attack Bonus base +7/+2, melee +8/+3, ranged +11/+6; Saves Fort +5, Ref +9, Will +4
Spells/Day: 3 of 1st level. Spell save DC: 12.
Senses darkvision 60 ft.; perception +11; sense motive +5
Resistance: electricity 5
 
Attacks
Javelin +11/+6 ranged, +4/-1 melee (damage 1d6+1, range 30 ft., x2 critical)
Thorn javelin - as above, but creature hit must succeed at a DC 13 Fort save or be sickened for one round
 
Skills - Class skills are in bold; skills marked by * cannot be used without training.
  • Acrobatics +x (3 ranks, Dex)
    Climb +7 (3 ranks, Str)
    Escape Artist +10 (6 ranks, Dex)
    Heal +8 (3 ranks, Wis)
    Perception +11 (6 ranks, Wis)
    Ride +10 (3 ranks, Dex)
    Sense Motive +5 (3 ranks, Wis)
    Sleight of Hand +7 (3 ranks, Dex)*
    Stealth +10 (3 ranks, Dex)
    Swim +7 (3 ranks, Str)

Feats & Abilities
Spells: thorn javelin (1 cheetah's sprint (1 commune with birds (1 underbrush decoy (1 diagnose disease (1 air bubble (1 acid maw (1 returning weapon (1 aspect of the bear (2 stone call (2)
Feats: Dodge; Weapon Focus (Javelin)
Other: Favored enemies - outsider (chaotic) +4, aberration +2 (bonus is to attack, damage, and certain skills no penalty for shooting into a fight
 
Animal companion: Madge, pteranodon
AC 18, HP 30, low-light vision, scent. Attack: bite +4 (damage 2d6+2)

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