Avanelle Character in Velestris | World Anvil
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Avanelle

Avanelle

The daughter of a prominent armor manufacturer and a scholar of martial history, she was lulled to sleep with stories and accounts of swords, often mooning over the things in her mother’s shop or listening in on her father’s lectures. The family, all Undine, lived by the sea and made use of the flourishing trade markets in the shop, and her father enjoyed his life as a well regarded scholar. Fresh fish was caught by a squabbling Avanelle with a spear bigger than her body, and then cooked at home for dinner in her childhood. By the time she could walk, she was begging to learn to practice and use the things she had heard about since she could understand speech. Avanelle was a voracious student as a youth, and she became a page to a governmental guard, learning politics alongside swordplay–diplomacy, she found, was a kind of dueling, and she was a lover of the duel in all things. Ultimately, Avanelle was educated and graduated top of her class, learning to be a diplomat and member of the military guard at home. She is young, and eager to make her name in the world and still considers herself someone with a lot to learn.
Alignment
Neutral Good
Species
Children
Current Residence
Itinerant

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PC: Avanelle

NG undine cavalier 5 (medium humanoid)
 
Ability Scores
  • STR 12 (+1)
    DEX 16 (+3)
    CON 12 (+1)
    INT 12 (+1)
    WIS 10 (+0)
    CHA 14 (+2)

Vitals
HP 47; AC 17 (touch 13, flat-footed 14 CMD 18; CMB +8
Init +3; Attack Bonus base +5, melee +4, ranged +4; Saves Fort +4, Ref +1, Will +1
Senses darkvision 60 feet; perception +3; sense motive +6
 
Attacks
Rapier +9 (damage 1d6+2)
Unarmed strike +6 (damage 1d3+1, nonlethal damage only)
 
Skills - Class skills are in bold; skills marked by * cannot be used without training.
  • Acrobatics +5 (2 ranks, Dex)
    Appraise +1 (Int)
    Bluff +2 (Cha)
    Climb +1 (Str)
    Craft +1 (Int)
    Diplomacy +8 (3 ranks, Cha)
    Disguise +2 (Cha)
    Escape Artist +3 (Dex)
    Fly +3 (Dex)
    Handle Animal +6 (3 ranks, Cha)*
    Heal +0 (Wis)
    Intimidate +6 (1 rank, Cha)
    Knowledge (Nobility) +7 (2 ranks, Int)*
    Knowledge (Religion) +2 (Int)
    Perception +2 (2 ranks, Wis)
    Perform +2 (Cha)
    Profession (Armorer) +7 (2 ranks, Wis)*
    Ride +8 (1 ranks, Dex)
    Sense Motive +6 (3 ranks, Wis)
    Stealth +5 (2 ranks, Dex)
    Survival +0 (Wis)
    Swim +6 (1 ranks, Str)

Feats & Abilities
Feats: Precise Strike: additional 1d6 damage when flanking; Weapon Finesse; Weapon Focus (Rapier): +1 to attack with a rapier
Traits: Courageous: +2 to saving throws against fear effects; Armor Expert: reduce AC penalty by 1
Other: Challenge; Mount; Order of the Sword; By My Honor: +2 to one saving throw while acting in alignment tactician; Cavalier's Charge: +4 to melee attack rolls while mounted and no penalty to AC from charging while mounted; Expert Trainer: +1/2 your level to Handle Animal on mounts; hydraulic push 1/day; Banner (allies within 60 feet +2 on saving throws against fear and +1 on attack roles made as part of a charge as long as the cavalier's banner, displayed on her mount, is visible)
Animal Companion/Mount: Tamlin
 
Inventory
Chain shirt (+4 to AC, check penalty -2)
Rapier
 
Notes
[Any special notes/issues that often come up with this character that you want to reference easily]
 
Leveling Up
Consult Table (Cavalier) here to see your new BAB, base saves, extracts/day, and special abilties.
If your new level is an odd number, choose a new feat. If your new level is 4, 8, 12, 16, or 20, increase one of your base ability scores by 1.
Roll d10 + your Constitution modifier for new hitpoints gained.
Distribute 5 new skill ranks. No skill may have a number of ranks higher than your character level.
 
Currently needed: 5 skill ranks

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