Character Creation
Basic Player Character Rules
One Shot VS Campaign Character
A One Shot character can be anything you like, while a campaign character is made with Veilspace’s lore and the DM’s guidance taken into account. For a one shot, a garlic bread cleric or other purely “meme” characters are acceptable, but a campaign character must be a fully fleshed out character. A campaign character can have memes or jokes be a part of their character, such as a cleric that likes garlic bread to the point of offering it to their god when they pray, but is just a part of that character, not their whole personality. The DM has final approval over any and all aspects of your character, and your character must not have aspects you have hidden from the DM. Your character can discover new aspects of themselves during the game, but if you put down your backstory as a humble farmer and the DM approves it, you cannot switch it during the game to them being an Ancient Gold Dragon in disguise, as an example. DNDBeyond Tags
There are (UA) and (HB) tags attached to subclasses, races, spells, magic items and other things on DNDBeyond. If you see that the (HB) tag is attached to something with the exact same name, that most likely means that there was a fix applied to that and you should pick that one. If you see a (UA) tag, then that means it is considered Unearthed Arcana, or testing material. As a general rule, you should ask the DM before selecting any spell or magic item that has the (HB) tag, and ask the DM before selecting anything with the (UA) tag. You may select races and subclasses that have the (HB) tag without asking, as they are approved, but please let the DM know when you do so. Character Image
Your character image can be any image you find on the internet or draw that is not NSFW and is at least 900x900 in resolution, with a preference of 1000x1000 or greater. Once you have selected your character image, send it to the DM in a private or public discord message and the DM will make the image into your token for the game. Sending your image to the DM should be done at least 24 hours before the game starts, to allow the DM time to process and put it in the game. Character Name
Your character’s name can be whatever you wish, following the theme of the one shot vs campaign character section above. If you need ideas, Fantasy Name Generator has an entire DND section for every race. Ability Scores
Ability scores will be determined using stat arrays, in which you will pick one of two arrays available and allocate the scores as you see fit. These stat arrays were created for the purpose of making it easier to balance Vielspace across all of its games and players. Additional arrays for character creation may become available as the state of Vielspace calls for it. All other ability score rules from 5e apply as normal. The Specialist: 18 / 14 / 12 / 11 / 9 / 8
The Adept: 16 / 15 / 14 / 13 / 10 / 8 Martial Skill
A new skill has been added to the standard skill list, called Martial. This check focuses on combat knowledge, relative enemy strength, and similar concepts. This skill is represented by the Wisdom score. All classes gain proficiency in the martial skill at level 6, and then all classes gain expertise in the martial skill at level 12. Either you or the DM can add this skill to your character sheet by being on the View Mode of your character sheet, looking at the Skills box and clicking on the gear symbol at the bottom of it, clicking Custom Skills on the side bar, clicking "+ Add Custom Skill", clicking on that new custom skill when it pops up on the side bar, clicking edit, selecting WIS under the Stat dropdown, selecting Not Proficient/Proficient/Expertise depending on your total level and then renaming the skill to Martial. Races
All races listed on the world anvil Races page are allowed and can be played. These races use lore and themes particular to Vielspace, so the typical lore with a race such as elves or orcs does not carry over into Vielspace. Most cities, regions and other places in Vielspace allow any sentient race to live there, but some do not have major or even minor groups of other races anywhere near them. If there are any races not available on DNDBeyond that are on the world anvil, it can be created on DNDBeyond by the DM. The Races unavailable to play are as follows: Any subrace with the “Mark of ____'' name, Aereni High Elf, Aereni Wood Elf, Eladrin Elf, Shadar-Kai Elf, Valenar High Elf, Valenar Wood Elf, Any Gith Race, Kalashtar, The Lineages (Dhampir, Hexblood or Reborn), Vedalken, and Verdan. If a player wants to play as an Orc, they can play as an Orc of Eberron or Orc of Exandria rather than the standard Orc, as they are the exact same. Typically, if a race has a permanent fly speed, such as an Aarakocra, some subraces of Tieflings and Owlfolk, then you are not allowed to play as them for lower level play. If you want to play a race with a permanent fly speed, please ask the DM first. Languages
A language is composed of its root and Dialect. If you know the root language then you can understand, speak and write all of the dialects of that language to a passable degree, unless stated otherwise. Some languages or dialects are locked for narrative reasons and cannot be chosen. You can read through the list of languages and their individual dialects and details in Languages. Age
In Vielspace, you cannot play a character that is underage for the race, you may only play adults. For example, Elves reach adulthood at the age of 100, so you cannot play elves that are younger than 100 years. This is to ensure that all members of the party are considered adults by all characters in the world and out of game as well. Classes
All classes and their subclasses from official 5e Books are allowed, with a few exceptions. You need DM permission to play as an Artificer, and if you play as a Ranger, then the Replacement features of Deft Explorer, Favored Foe, Primal Awareness and Nature’s Viel must be used. You can play as a Blood Hunter as well, but please let the DM know if you are interested in doing so before you choose this class. There are a few subclasses that have been banned: Peace Cleric and Twilight Cleric. These subclasses have been banned for being able to break the game mechanically, and if a player is interested in playing one of these subclasses, let the DM know. The Gunslinger Fighter and Renegade Fighter have to deal with firearms and while not banned, cannot currently be played as the DM figures out the details on firearms in the setting. There are plenty of subclasses that have been revised or changed from their base versions. Every sorcerer subclass is granted additional spells known akin to the Aberrant Mind Sorcerer. Warlocks gain their Expanded Spell List as known spells rather than added to their spell list. There are plenty of homebrew (HB) subclasses in the game, marked with the (HB) tag. If there is a subclass with a (HB) tag with the same name as a normal subclass, then you should use the subclass with the (HB) tag. If you wish to use a subclass with a (HB) tag that does not have a normal subclass with the same name, please ask the DM. You will most likely be given permission to use the subclass, under the understanding that all homebrew is subject to change at any time. Hit Points
Your starting hit points at level 1 is calculated based on the maximum amount of your class’ hit die plus your constitution modifier and any modifiers from feats or items as applicable. For example, a level 1 wizard that uses a D6 hit die would have 6 hit points before adding any relevant modifiers. Every time you level up after level 1, you gain an additional number of hit points equal to a roll of your class’s hit die, adding your constitution modifier then any other modifiers such as from feats, origins, or items as appropriate. When you roll your hit die upon leveling up to increase your hit points, you can reroll if you roll less than the dice's average. Each dice’s lowest roll is listed below: D6 = 3 D8 = 4 D10 = 5 D12 = 6 Starting Equipment
You begin play with your respective class' Starting Equipment, and you cannot choose the alternative GP option. If your campaign starts at a higher level, then the DM will give you the additional choices to make about what items you start with or give you a budget of gold to spend on pre-selected items.
Creating a Character on DNDBeyond
DNDBeyond
Vielspace uses DNDBeyond for creating characters, allowing the players to access all of the DM’s purchased content. If you create a character outside of a campaign, you will be unable to access any of the DM’s purchased and homebrew content. You will need to create a DNDBeyond account and download the Beyond20 chrome/firefox extension (the VTT only works on chrome or firefox), which allows you to easily create a character, track everything about them and allows you to roll on the VTT from your DNDBeyond character sheet. There will be an incite link to the DNDBeyond Campaign given to you or posted in the Important Links discord channel by the DM. Below are the standard steps to fully create a character:
- When invited to a campaign, it will prompt you to create or import a character. Select Create A Character. You can import a character, but characters made within a campaign have access to more content.
- At the Character Creation Method screen, select the Standard Method.
- At the Home Page, under Character Preferences, ensure that Homebrew Content, Critical Role Content, Magic: The Gathering Content, Eberron Content, Dice Rolling, Optional Class Features and Customize Your Origin are all selected (red).
- Your Advancement Type should be set to Milestone and your Hit Point Type should be set to Manual. Your Use Prerequisites for Feats and Multiclass Requirements selected (red), your Show-Leveled Scaled Spells should be selected (red) and your Encumbrance Type should be Use Encumbrance. Your Ignore Coin Weight should be selected (red) and your Character Privacy should be set to Public.
- At the top of the Home Page is a text box where you can input your character name, as well as a picture input that you can upload a picture for your character sheet. If you need name ideas, Fantasy Name Generators has an entire DND section for every race.
- Select the first page, Race, to view the currently created races available on DNDBeyond. There are a lot of races available to choose from, but the full list of all available races is on World Anvil, along with their statistics.
- Once you have selected a race, you will be free to make any choices that that race gives you under the Racial Traits tab, such as skill or language proficiencies. Additionally, you can select the Origin Manager tab and select the Origin Ability Score Increase Replacement Trait. This allows you to change what Ability Score Bonuses a race naturally gives, which is allowed by the DM.
- Select the second page, Class, to view all the classes DND has to offer. Select the class you want to play, which will give you an overview on the basic class features and prompt you to confirm your selection. Once confirmed, you will be given one level in that class. If you no longer want that class, there is a red X that you can click to delete that class. Sometimes it can be useful to skip to the third page, Abilities, if you want to Multiclass or plan out higher levels ability score increases instead of trying to set up the full class page first, but make sure to choose a class and then head to the next page, then return once you are done.
- Once you have selected a class, there is a drop down to select how many levels you have in that class. Select the level appropriate for the game being run, chosen by the DM. If you are multiclassing, you can add additional classes by clicking the “+ Add Another Class” text link at the bottom of the page, but remember you have to follow the standard multiclassing rules and that multiclassing is not recommended for new players.
- Once you have selected your class and selected the required class level, begin selecting available options given to you by the character creator, such as skill proficiencies and subclasses. Remember that some classes and subclasses require DM approval or are banned, listed in the Classes section above.
- Additionally, there are multiple tabs within the Class Page once you have selected a class. The Class Features Tab shows all your features and abilities that are either given to you or chosen by you. The Optional Feature Manager Tab shows the Optional Features, Additional Features or Replacement Features that can be assigned to your character. Refer to the Optional Features section to determine what features you can select for your class. Finally, the Spells Tab allows you to select spells for your character if you are able to cast spells. There is a glitch that sometimes when you level up and down rapidly, it does not allow you to select spells of a new, higher level until you refresh the page. As an example, a 4th level wizard that levels up to level 5 is able to cast 3rd level spells, but if the ability to select 3rd level spells does not appear, simply refresh the page.
- If you play a wizard and start at a level higher than 1st, remember that as a wizard, you know 6 spells plus 2 spells per level after 1st. For example, a 6th level wizard starts with 16 spells in their spellbook while a 10th level wizard starts with 24 spells in their spellbook.
- If you play a class that can prepare different spells during a long rest, such as a Wizard, Druid or Cleric, please tell the DM what spells you switched when you do so.
- Select the third page, Abilities, to view your ability scores. Veilspace uses the manual method on DNDBeyond, where you can either roll an array or manually input ability scores. Please select either The Specialist or The Adept ability score array from the Ability Scores section to use for your character and input the scores into whatever ability you wish. It is recommended that newer players use The Adept ability score array, as it allows for a more even distribution of stats.
- Select the fourth page, Description, which once again allows you to edit your name or character image, but also allows you to select a Background, as well as input Character Details, Physical Characteristics, Personal Characteristics and Notes. All of these can be changed after you finish editing your character as well. You may select any Background for your character that you feel fits your character’s backstory, and if there is none that fits, one can be created for you. Veilspace does not use the Background Feature that comes with Backgrounds, but your Background does control what skill proficiencies, tool proficiencies and languages your character knows. Remember that some languages are not used within Veilspace that are available to choose, so look at the Languages section to see what languages are actually used. Your Character Details, Physical Characteristics, Personal Characteristics and Notes are to be created/chosen by you, though you should keep in mind your race’s general physical characteristics and size when choosing your height, weight and age.
- Select the fifth page, Equipment, to view the possible starting equipment for your character, as well as magic items you have attuned and how much currency your character has. At this stage, you should select Starting Equipment, then select Equipment (not gold). You will then be able to choose your starting equipment based on your chosen class and background, of which you can choose whatever you want.
- Select the final page, What’s Next, to finish editing your character and click on the View character Sheet, or you can click on the character sheet symbol to the right of the What’s Next page. This will bring you to viewing your character sheet as a whole, and allows you to roll onto the VTT. You can return to the edit view of your character sheet by clicking on the gear symbol near your character image and then clicking on Edit Character, which is also how you will level up your character (or by clicking on the Manage Levels text button).
Homebrew Rules
Healing Potions
The Potions of “Lesser/Greater/Superior/Supreme” Healing can be used as a bonus action. You can pass any potion to another character as a bonus action. You can force feed another character a healing potion as an action, even if they are conscious, as long as they are willing. Some other potions also fall under this rule, but will say so in their description. Help Action
In order for you to take the Help Action to assist another character with a skill check, you must at least have proficiency in that skill. Drawing and Sheathing Weapons/Items
A character can switch what weapons/items they are holding once on their turn as a free action. A character cannot sheath a weapon, do something with their free hand, then draw that same weapon on the same turn unless they have the Dual Wielder feat. A character is assumed to have a weapon/shield/spell focus out at the start of combat unless they are surprised. Natural 1’s Automatic Failure
If you roll a natural 1 on any d20 roll, it is considered an automatic failure no matter what bonuses you have to the roll. If you have an ability that allows you to ignore or reroll a natural 1, then you can do so. There is no fumble table and you will never hit your allies with a natural 1 on an attack roll, but the DM will narrate an non-mechanically impacting embarrassing circumstance that happens to your character. Natural 20’s Automatic Success
If you roll a natural 20 on any d20 roll, it is considered an automatic success, even if, as an example, a character making an opposed check against you has a higher total roll. This may not give you complete success at a task that involves more than one roll or requires something your character does not possess.
Spellcasting
Diamonds
Diamonds and diamond dust are an incredibly rare resource to adventurers in Veilspace, and as a result, many spells become incredibly difficult to cast. This is intentional for spells that provide resurrection, or some other form of life preservation. However, some spells have been altered to allow them to be easier to cast, so as not to encounter this diamond scarcity. In these following spells, the diamond material component has simply been replaced with any gem of equal value: Chromatic Orb
Gate
Mighty Fortress
Glyph of Warding
Nondetection
Stoneskin
Symbol
Furthermore, the Reincarnate spell now requires an equivalent amount of diamond dust instead of its usual rare oils as a material component. Hard Casting
There are multiple ways to cast spells. You can use spell slots, racial traits, scrolls and items to cast spells with each having their own effects when casting with them. Within Veilspace, Hard Casting is in reference to whenever you cast the spell using a spell slot. Hard cast effects do not interact with racial trait spells, items or other sources, only those cast using a spell slot from relevant class features (Spellcasting, Pact Magic). Cantrips can be hard cast only when the source is the caster itself (class feature, racial trait, origin, etc.) and not a magic item or consumable. Scrolls
Scroll functionality has changed in Veilspace. Failure to make any of the appropriate ability checks will cause the casting to fail and the scroll to be destroyed. Casting a spell scroll that contains a spell that you cannot Hard Cast and isn't on your class' spell list requires an Intelligence (Arcana) check at DC 10 + the spell level of the spell on the scroll. If you are a spellcaster, you may substitute the ability score of your spellcasting in for Intelligence, but the roll is still Arcana (For example, a cleric uses their wisdom of 18, +4 instead of intelligence and has proficiency in Arcana and a +3 proficiency bonus, allowing them to roll a 1d20 + 4 + 3 for the check). Casting a spell scroll of a higher spell level than you could normally hard cast requires an Intelligence (Arcana) check at DC 10 + the spell level of the spell on the scroll. If you are a spellcaster, you may substitute the ability score of your spellcasting in for Intelligence, but the roll is still Arcana. You must pass both of the checks above to cast a spell scroll if both conditions apply. If you do not possess the ability to Hard Cast a spell, you can cast spell scrolls of 1st through 3rd level spells only, and they require an Intelligence (Arcana) check at DC 10 + double the spell level. Your spell ability modifier—in this instance—is always Intelligence. Arcane and Divine
Arcane and divine magic is a concept reintroduced to 5e with Veilspace. There is no immediate effect due to this separation, but there are custom effects that are dependent upon whether casted magic is from an arcane or divine source. Note that this applies to magic in general, not just spellcasting, so magical class features also fall into these categories. Arcane
- Bard
- Eldritch Fighter
- Arcane Trickster Rogue
- Sorcerer
- Warlock
- Wizard
- Cleric
- Druid
- Paladin
- Ranger
The Goodberry spell now requires concentration for its duration. Familiars
Familiars summoned with the Find Familiar spell cannot be equipped with items and any items they possess disappear after they’re gone. This includes Pact of the Chain Warlock familiars. Conjure Woodland Creatures
Pixies are considered CR 2 when summoned through the Conjure Woodland Creatures spell. Awaken
You can only have one awakened creature or plant at a time with the Awaken spell, and it must be tracked on your character sheet. Magic Missile
When rolling damage for Magic Missile, the dice is rolled for each dart separately, not once and applied to each dart. The spell also only procs one Concentration Check or one Failed Death Saving Throw per character even if they are hit by mutliple missiles. Simulacrum
When you create a Simulacrum, it cannot cast the Simulacrum spell.
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