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Gulthias Tree

Description

 

Encounters

 

Enemies

NPCs

Belak

Medium Human , Lawful Evil

Armor Class 17
Hit Points 43
Speed 30ft

STR
9 -1
DEX
15 +2
CON
14 +2
INT
13 +1
WIS
16 +3
CHA
9 -1

Saving Throws Fort: 1d20+7 Ref: 1d20+4 Will: 1d20+9
Skills Initiative: 1d20+8   Knowledge Nature: 1d20+10 , Spellcraft: 1d20+10 , Listen 1d20+14 , Spot 1d20+14 , Survival 1d20+14
Languages Sylvan, Common


Description

A young man dressed in green


Equipment   Bracers of armor, +5 AC
Quarterstaff
 
Feats
Improved initiative +4


At will: 0th Level Spells   Detect Magic: Detects spells and magic items within 60 ft.
Read Magic: Read scrolls and spellbooks.
Flare: Dazzles one creature (–1 penalty on attack rolls)

2/day: 3rd level spells:   Contagion: Infects subject with chosen disease.   Wind Wall: Deflects arrows, smaller creatures, and gases   Call Lightning: Calls down lightning bolts (3d6 per bolt) from sky.   Wildshape

3/day: 1st level spells:   Cure Light Wounds: Cures 1d8 damage +1/level (max   Entangle: Plants entangle everyone in 40-ft.-radius   Obscuring Mist: Fog surrounds you.   Produce Flame: 1d6 damage +1/level, touch or thrown.   2nd level spells:   Warp Wood: Bends wood (shaft, handle, door, plank).   Flame Blade: Touch attack deals 1d8 +1/two levels damage   Summon Swarm: Summons swarm of bats, rats, or spiders.


Trackless step Animal Companion Dire bat


Actions

Base attack/Grapple: +4/-1  


 

Monsters

AUGMENTED TWIG BLIGHT

Small plant / construct, any evil
Armor Class 16
Hit Points 10hp (2d8+2) 2d8+2
Speed 30ft Climb: 10ft

STR
8 -1
DEX
13 +1
CON
12 +1
INT
5 -3
WIS
11 0
CHA
4 -3

Saving Throws Fort +3, Ref +1, Will +0
Skills Climb 1d20+7 , Hide 1d20+11 , Listen 1d20+2 , Move Silently 1d20+9 , Spot 1d20+2 , Survival 1d20+2
Damage Vulnerabilities Fire
Senses Darkvision
Languages Sylvan
Challenge 1


Actions

Grapple: 1d20-5   Claw Attack: Claw [roll1d20+2] melee ( 2d4 )   Dart Attack: Dart [roll1d20+2] melee ( 1d4+1 plus 1d4 poison per round, DC 11 fortitude saving throw)   Full Attack: 2 claws


 

From out of the bushes springs a small form, its body a tangle of twigs, branches, and small bits of wood. Two arms jut from its stunted, wooden body, each one ending in a three-fingered claw. A pair of red eyes glow from within its airy frame.   Out from the twiggy frame juts brass pipes and metal segments. Tubes filled with a red liquid run along the creatures arms down to the claws that gleam of polished steel.

TWIG SAPLING BROODSWARM

Tiny plant / swarm, any evil
Armor Class 16 (+2 size, +3 Dex, +1 natural), touch 15, flat-footed 13
Hit Points 32 hp (5d8+10)
Speed 20ft

STR
5 -3
DEX
16 +3
CON
14 +2
INT
3 -4
WIS
11 0
CHA
4 -3

Saving Throws Fort 1d20+6 , Ref 1d20+4 , Will 1d20+1
Skills Climb 1d20+5 , Hide 1d20+22 , Listen 1d20+2 , Move Silently 1d20+11 , Spot 1d20+2 , Survival 1d20+4
Damage Vulnerabilities Fire
Damage Resistances Half damage from slashing or piercing weapons
Damage Immunities Not subject to critical hits.
Condition Immunities Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). Immunity to poison, sleep effects, paralysis, polymorph, and stunning.
Senses low-light vision
Languages Sylvan
Challenge 4


Poison (Ex): Injury, Fortitude DC 14, initial damage 1d2 Str, secondary 1 Str. The save DC is Constitution-based.   Distraction (Ex): Any living creature that begins its turn with a twig sapling broodswarm in its space must succeed on a DC 14 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.


Actions

Grapple:  Attack: Swarm ( 1d6 plus poison)   Full Attack: Swarm ( 1d6 plus poison)   Space/Reach: 10 ft./0 ft.  


 

From beneath the thick foliage of the forest floor emerge hundreds of small, twig-like creatures, each one bearing small, wicked claws and glowing, red eyes.

TWIG HORROR

Medium plant, any evil
Armor Class 19 (+3 Dex, +6 natural), touch 13, flat-footed 16
Hit Points 52 hp 7d8+21
Speed 30ft

STR
14 +2
DEX
17 +3
CON
16 +3
INT
8 -1
WIS
12 +1
CHA
10 0

Saving Throws Fort +8, Ref +5, Will +3
Skills Climb +10, Hide +17, Listen +6, Move Silently +17, Search +9, Spot +6, Survival +11 (+13 when following tracks)
Damage Vulnerabilities Fire
Damage Resistances Half damage from slashing or piercing weapons
Damage Immunities Immune to critical hits
Condition Immunities Immunity to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). Immunity to poison, sleep effects, paralysis, polymorph, and stunning.
Senses low-light vision
Languages Sylvan
Challenge 6

At will: Faerie fire Speak with plants

1/day: Entangle (DC 11)   Summon nature’s ally III

3/day: warp wood (DC 12)


Space/Reach: 5 ft./5 ft.   Sneak Attack (Ex): A twig horror can make a sneak attack like a rogue, dealing an extra 2d6 points of damage whenever a foe is denied his or her Dexterity bonus, or when the horror is flanking. A twig horror flanks creatures as a 3rd-level rogue.   Poison (Ex): Injury, Fortitude DC 15, initial damage 1d4 Str, secondary 1d2 Str. The save DC is Constitution-based.   Thorny Defense (Ex): Any creature striking a twig horror with handheld weapons or natural weapons takes 1d6+2 points of piercing and slashing damage from the horror’s protruding thorns. Note that weapons with exceptional reach, such as longspears, do not endanger their users in this way. Creatures that take damage from a twig horror’s thorny defense are exposed to its poison.


Actions

Grapple: +7   Claw: +8 melee (1d6+2 plus poison)   Thorn volley: +8 ranged (1d6+2 plus poison)   Full Attack: 2 claws +8 melee (1d6+2 plus poison) or thorn volley +8 ranged (1d6+2 plus poison)  


 

A human-sized figure approaches you, its body a composite of twigs, branches, and other bits of wooden refuse. Long, barbed thorns cover its entire body, each one dripping some sort of vile-looking sap. Its two arms end in long, clawed hands. Red, menacing eyes glow from deep within its wooden body.


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