Ferrunwald Settlement in Valmet | World Anvil
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Ferrunwald

Demographics

Ferrunwald is largly a mixture of Humans, Elves, and Dwarves. Though there is a little of many different races.

Government

The city is run by a mayor who has the authority to create city and district offices for different government positions. The usual set up the mayor includes a militia general for city security. Also, various law offices are established or maintained. District leaders are assigned based on housing concentrations and local industry.

Defences

Ferrunwald has three massive platforms that are anchored to the city, each platform is outfitted with 1 main artillery piece capable of destroying large vessels in a single blow. 5 minutes are required to reload after each discharge. Additionally, hundreds smaller armaments are present to handle a variety of small to medium sized craft. Soldiers are also stationed to defend against boarders. The platforms are suspended by a single symmetrical, prism of Seraphire under the main body of the platform. The platform themselves are constructed of a highly durable dark metal alloy, which the local government keeps all information for under wraps. Due to their unique qualities, they can never be reproduced and only repaired.
The first Platform "Hellfire" fires an alchemically assisted with a variant of magic missile, identified by its red, fiery glow. The second platform "Dragon born" has the ability to cast an alchemically assisted aganazzar's scorcher. Finally, the third platform is "Ironwald" which animates a gigantic dark alloy sword and uses it to strike against other crafts.

Industry & Trade

The industrial center of Morkarn does not merely maintain itself. Ferrunwald is a forest of iron towers and heavy machinery. Its workforce can supply the majority of orders for the three largest aviation companies by itself. Also, its industry takes to the sky alongside the other cities in harvesting operation for massive amounts of Seraphite. Lastly, the city collects a healthy amount of gold for selling mining equipment and other heavy machinery.

Infrastructure

Ferrunwald possesses all the necessary infrastructure you could expect from a city of its caliber. This includes sewer networks, water, and road maintenance. Of particular interest, Ferrunwald benefits from Morkarns local resources and the technology of the republic as a whole. Unique infrastructure includes airborne civilian mass transit and alchemical fuel main.

Assets

Ferrunwald is the industrial capital of the Republic of Morkarn. Supporting its factories and infrastructure requires mountains of resources and machinery. Assets of high importance include special Variable Height Drydocks for airship construction and the Airships they produce. A supply of Seraph Crystals is also kept on hand for multiple purposes. Lastly, alchemical fuel stockpiles are maintained to power the city and its workforce.

Architecture

Picture a giant hill with a swath of trees growing on top. The difference between that image and Ferrunwald is that instead of greed canopies, the city has bronze and iron towers, interconnected by sky bridges and pipes. The architecture of the city is, more or less, described as pure chaos, with little planning. Fortunately, there is a method to the madness. The connections between buildings and all the pipes essentially create every redundancy the city needs to get around the mess. A pedestrian doesn't necessarily need to go outside to get to another building. A worker can easily transport materials and products. The city is interconnected, literally from the ground up.

Geography

The geography surrounding Ferrunwald is similar to the other cities. It's surrounded by forest and is next to the ocean. The city itself, or rather its center, rests on top of a hill. Floating overhead is dozens, if not hundreds of floating islands of all sizes and shapes.
Founding Date
1734
Type
Large city
Population
6,000,000
Location under
Owner/Ruler
Owning Organization
Characters in Location

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