Gravesite Settlement in Valleris | World Anvil

Gravesite

Blech. That is the single thing that comes to mind when I think of Gravesite. It is a wonderful place, I imagine, if you are someone who loves the smell of long-rotten flesh. Even the alcohol here seems to swirl with a constellation of sand and staleness. 0/5. Do not recommend.
- Eldon the Traveler
    A fine layer of dust covers the entire town, giving it a forlorn, unloved atmosphere. Its people are not prone to large, toothy smiles like their city counterparts, for a stiff wind could leave one's mouth full of sand. A good portion of the population are sturdily built and no stranger to a drought. They dress in long tunics with scarves around their necks, ready to pull them up in the event of a dust storm.   Aptly named Gravesite, this town is an industrial hub for the exhuming of dead bodies for use in necromantic magic. Gravesite is the westmost town in Druna and the closest one to its contentious neighbor Alnir. Long ago, a civil war broke out in Druna, and Alnir tribes joined in the violent clashes. The most skirmishes, outright wars, and deaths occurred in the narrow land bridge that connects the two civilizations. For the past century, the necromantic society of Druna has been carefully working on exhuming all candidates for necrotic summons from the desert of the west.   The work has been slow and difficult, especially with the rising and falling tensions between the Empire of Druna and the Republic of Alnir. Gravesite started as a small camp of necromancers and their undead laborers, but it has boomed into a large industrial town with a main focus on the digging-up of graves. The trade has been rumored to have expanded beyond the borders of Druna. Over the past few decades, the Republic of Alnir has reported a boom in its necromancer and Freesoul population, and many suspect that Gravesite has been funneling them supplies.   Though there are many inhabitants now, and not all of them partake in excavating corpses, the town's number one export continues to be dead things and artifacts that were long buried by ancient civilizations and nomadic tribes that preceded both Druna and Alnir. Every once in a white, the name comes up in a Drunan journal or publication, boasting some grand discovery of an ancient, cursed artifact (or powerful weapon) that was left behind by a long-deceased sorcerer. The locals laborers, however, see it as another day on the job.
Type
Large town

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