You have made a pact with an ancient dragon of immense power, beyond the normal classifications of dragons. Ancient Dragons are very careful and don't make a lot of pacts in their lifetime, so you shouldn't take it lightly. They have chosen to share some of their power with you in the hope that you might further their goals. Dragons live a very long time and they are willing to play the long game to get what they want.
You choose your patron's kind or determine it randomly using the Ancient Dragon table.
Ancient Dragon |
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|
d10 |
Dragon Colour |
Damage Type |
1 |
Black |
Acid |
2 |
Blue |
Lightning |
3 |
Brass |
Fire |
4 |
Bronze |
Lightning |
5 |
Copper |
Acid |
6 |
Gold |
Fire |
7 |
Green |
Poison |
8 |
Red |
Fire |
9 |
Silver |
Cold |
10 |
White |
Cold |
Expanded Spell List
At 1st level, the Ancient Dragon lets you choose from an expanded list of spells when you learn a warlock spell. The Ancient Dragon Expanded Spells table shows the ancient dragon spells that are added to the warlock spell list for you, along with the spells associated in the table with your patron's kind.
Voice of the Dragon
At 1st level, you gain the ability to read, speak, and understand Draconic.
Body of the Dragon
Also at 1st level, your connection to your patron strengthens your body to better channel its power. Scales grow over your body, increasing your defence. When not wearing armour, your AC becomes 13 + your Dexterity modifier.
Additionally, your hands grow sharp claws. These claws count as finesse weapons for you, and they deal slashing damage equal to 1d6 + your Strength or Dexterity modifier.
Draconic Fear
Starting at 6th level, you may channel the fearsome presence of your patron. As an action, you can cause each creature in a 30ft radius centred on you to make a Wisdom saving throw against your warlock spell save DC. Your allies make this throw with advantage. The creatures that fail their saving throws become frightened of you until the end of their next turn. Creatures frightened in this way believe you are an ancient dragon in disguise.
Once you use this feature, you can't use it again until you finish a short or long rest.
Draconic Resilience
At 10th level, the power of your patron flows through your body. You gain resistance to the damage type of your patron, as shown in the Ancient Dragon table. If you would already have resistance to the damage type, you instead reduce all damage you take of that type by your Warlock level.
In addition, when you make a saving throw, you can choose to reroll the saving throw once, taking the second result. Once you use this feature, you can't use it again until you finish a long rest.
Ancient Breath
Starting at 14th level, you have finally learned how to breathe destructive energy like your patron. As an action, you may exhale elemental energy, the size, shape, and damage type of which is determined in the Ancient Breath table. When you use this feature, each creature in the exhalation must make a saving throw against your warlock saving DC, the type of which is determined in the Ancient Breath table. A creature takes 12d8 damage on a failed save, and half as much on a successful save.
You must finish a long rest before you can use this feature again.
Ancient Breath |
|
|
Dragon Colour |
Damage Type |
Breath Size |
Black, Copper |
Acid |
5 by 60ft line (DEX save) |
Blue, Bronze |
Lightning |
5 by 60ft line (DEX save) |
Brass, Gold, Red |
Fire |
60ft cone (DEX save) |
Green |
Poison |
60ft cone (CON save) |
Silver, White |
Cold |
60ft cone (CON save) |